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Low polygonal game ready animated model of Ratkin Rogue with his skeleton.
Armor parts: Hood, paints, belt, gloves, suspenders.
Body: 6,713 (2,641 LOD) polygons, 13,304 (5,174 LOD) triangles and 6,907 (2,684 LOD) vertexes.
Armor and weapons: 4,981 (2,394 LOD) polygons, 9,720 (4,536 LOD) triangles and 5,145 (2,460 LOD) vertexes.
Skeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes.
Rig has 67 bones.
Textures: diffuse, specular, opacity, self illumination and normal maps.
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: No
Number of characters: 2
Vertex counts of characters: 12,052 (LOD 5,144 vertexes)
Texture Resolutions: 512x512, 1024x1024, 2048x2048 and 4096x4096
Number of Animations: 66 animations.
Animation types: on place animations
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: PBR materials setup,
Physics Asset setup included
LOD version included
3D MAX 2009 file with rigged character included
Blueprints of modular character and skeleton included
Material instances of body and armor included
I used Character Studio 3D MAX to make animations
There are 3 different ratkin body color textures included.
Skeletal undead character version included.
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