Quest Extension

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A plugin that provides a fully featured, non-linear and flexible Quest System to Unreal Engine 4

  • Supported Platforms
  • Supported Engine Versions
    4.17-4.18

Description


Improves Unreal Engine's Narrative tools with a fully featured, non-linear and flexible Quest System written directly over C++


Included Features

Quests as Assets

Allows Dynamic loading, better workflows and teamwork

Quest Groups

Quest chains inside a beautifull node editor with custom logic nodes

Customizable Quests

Create your own quest types with fields and logic

Memories

Registry world events trough time and use them to complete quests.

E.g: Know that a boss was killed when picking the quest Kill the boss

Isolated system

Its independent! Add one or more quest managers at the same time

Text formating

Use parameters to format text with ue4's formatting guideline in editor or runtime

Serializable

Compatible with the existing save systems to keep track of the game

Performant

Designed with open-world / high-narrative games in mind.

Thousands of quests at the same time!

Tested in Real Environments: Being used to develop multiple titles with Unreal Engine

• Based on quests systems from games like Horizon Zero Dawn and Skyrim

Strong and Reliable features though deep testing

Documented API and Usage

Technical Details


Version 1.1b

Vote new features on our roadmap: trello.com/b/sAIqOnAR/questextension-roadmap


Community

Forum thread

Send us Feedback, proposals or any issues at info@piperift.com


Technical

Code Modules:

  • QuestExtension: Runtime
  • Editor: Editor

Number of Blueprints: 0

Number of C++ Classes: 26 (+ 20 Editor)

Network Replicated: Not yet. Planned

Supported Development Platforms: Win32, Win64, Mac

Supported Target Build Platforms: Any platform compatible with UE4

Documentation: Contained inside plugin's folder as a PDF

Example Project: bit.ly/questextension_11_project (Requires Plugin Installation)

Example Demo: bit.ly/questextension_demo

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