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A plugin that provides a fully featured, non-linear and flexible Quest System to Unreal Engine 4
Improves Unreal Engine's Narrative tools with a fully featured, non-linear and flexible Quest System written directly over C++
• Quests as Assets
Allows Dynamic loading, better workflows and teamwork
• Quest Groups
Quest chains inside a beautifull node editor with custom logic nodes
• Customizable Quests
Create your own quest types with fields and logic
Registry world events trough time and use them to complete quests.
E.g: Know that a boss was killed when picking the quest Kill the boss
• Isolated system
Its independent! Add one or more quest managers at the same time
• Text formating
Use parameters to format text with ue4's formatting guideline in editor or runtime
Compatible with the existing save systems to keep track of the game
Designed with open-world / high-narrative games in mind.
Thousands of quests at the same time!
• Tested in Real Environments: Being used to develop multiple titles with Unreal Engine
• Based on quests systems from games like Horizon Zero Dawn and Skyrim
• Strong and Reliable features though deep testing
• Documented API and Usage
Vote new features on our roadmap: trello.com/b/sAIqOnAR/questextension-roadmap
Send us Feedback, proposals or any issues at firstname.lastname@example.org
Number of Blueprints: 0
Number of C++ Classes: 26 (+ 20 Editor)
Network Replicated: Not yet. Planned
Supported Development Platforms: Win32, Win64, Mac
Supported Target Build Platforms: Any platform compatible with UE4
Documentation: Contained inside plugin's folder as a PDF
Example Project: bit.ly/questextension_11_project (Requires Plugin Installation)
Example Demo: bit.ly/questextension_demo
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