Punches and Hooks Animset

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30 Punch and Hook Animations for the Epic Skeleton.

  • Supported Target Platforms
  • Supported Engine Versions


Video Preview: https://goo.gl/M3ThTz

Support Thread: https://goo.gl/GKnak8


30 Punches and Hooks

  • Hammer Punches Down
  • Left and Right Punches
  • Left Big Swing
  • Left Hammer Punch
  • Left Hand Punches
  • Left Hook
  • Left Knock Out Punch
  • Left Mid Punch
  • Left Punches in Head
  • Left Straight Punch
  • Left Swing
  • Left Uppercut 2
  • Left Uppercut 3
  • Left Uppercut
  • Left Uppercuts
  • Punches in Head
  • Right Big Swing
  • Right Hammer Punch
  • Right Hand Punches
  • Right Hook
  • Right Knock Out Punch
  • Right Mid Punch
  • Right Punches in Head
  • Right Straight Punch
  • Right Swing
  • Right Uppercut 2
  • Right Uppercut
  • Right Uppercuts
  • Face to Left Knee
  • Face to Right Knee

Technical Details

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Number of Animations: 30

Animation types (Root Motion/In-place): In-place

Supported Development Platforms: All

Supported Target Build Platforms: All


You should import your character mesh and its skeleton. Then use Unreal Engine's retarget manager to retarget your own character's skeleton and UE4 Mannequin character's skeleton to the Humanoid rig and map all the bones accordingly. After that you can use the 'Retarget Anim Assets' tool to generate the animset for your own character with a different skeleton. To learn more, please refer to Animation Retargeting by Unreal Engine 4.

Important/Additional Notes:

You can access the FBX files for the animations from /YourUnrealProject/Content/PunchesAndHooks/Source/FBX/. This path may not be visible on the Unreal Engine 4 editor.



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