Proportionalizer: Easy Character Model Proportion Adjustments

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Proportionalizer makes proportion adjustments to character models easy, extending their customization and useability.

  • Supported Platforms
  • Supported Engine Versions
    4.19

Description


Preview: youtube.com/watch?v=fBO_taV3uRw&feature=youtu.be


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Proportionalizer makes proportion adjustments to character models easy, extending their customization and useability.


Possible Uses:

  • Player character customization
  • NPC variety
  • Disguise model reusage
  • Make a model fit your game's art style
  • 'Big head' cheat codes
  • Adjust meshes without needing to go back and forth between modelling software


Just add a ProportionalizerComponent to your actor and call SetTargetMesh on BeginPlay to link it to your character mesh. In your animation blueprint, and a Proportionalize Node and tell it to use the ProportionalizerComponent. That single node is all you need. Its easily configured, easily extended, and works with any character. Just add ProportionalizerData objects to the array in the ProportionalizerComponent to suit your needs. Because they work off of bone names, not by directly referencing skeleton assets, you don't need to retarget ProportionalizerData objects to reuses them. Easily create your own custom proportion properties using the included set as an example. A demonstration blueprint and user interface included.


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Technical Details


Features:

  •  Easily make configurable proportion adjustments to character meshes.
  •  Works with any character.
  •  Easily extended with custom proportion attributes.

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  Proportionalizer, Runtime
  • ProportionalizerEditor, Editor

Number of Blueprints: 18

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

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