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Procedural Surface Toolkit

Orihaus - Materials - Jul 6, 2016
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The Procedural Surface Toolkit is a replacement for the traditional paradigm of authoring surfaces outside Unreal Engine, simply provide the geometry and let this toolkit handle the rest.

  • Supported Platforms
  • Supported Engine Versions
    4.12 - 4.13, 4.19
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Preview: vimeo.com/123178374


Materials, textures, substances—all elements working towards a final goal: convincing and richly detailed surfaces for your environment. The Procedural Surface Toolkit is a replacement for the traditional paradigm of authoring surfaces outside Unreal Engine, simply provide the geometry and let this toolkit handle the rest. Let the toolkit paint your world for you; dirt, snow, rust, moss and decay all placed in real-time, reacting to the environment around them.


Included are three fully realized environments for study or use: a scorching African Desert, a decaying World War 2-era factory and a frozen polar island. These should also give you an idea of the breadth of content you can create with the Toolkit, and the different approaches used to solve each distinct surface.


Documentation: http://ori.haus/procedural-material-toolkit-documentation/

Technical Details

PBR: Yes
Texture Size: All 4096x4096

Number of Meshes: 60 meshes, 4 landscapes

Number of Materials: 5 core materials, 11 material functions, 20 instances and 1 multi-sampled fringe post-processing effect

Number of Textures: 10 basic materials with normal, diffuse, height maps, 8 multipurpose three-channel mask textures, 11 example occlusion textures, 1 baked normal texture example, 2 landscape three-channeled mask textures, 10 LUTs

Intended Platforms: Tested on Windows. All other platforms likely compatible.