Procedural River Sound

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Easy to go Blueprint Actor with spline mesh component along which River sound plays. Sound component follows Audio Listener along spline.

  • Supported Target Platforms
  • Supported Engine Versions



Procedural River Sound is actor Blueprint you place in the level. It has spline mesh component which you setup along your river. River Sound Audio Component is spawned and it follows your character along setup spline.

There is 5 different types of water sounds:

  • small stream
  • big stream
  • small river
  • big river
  • waterfall

You setup river type by changing values on spline points. Thickness of river mesh indicates which river sound is playing. You can setup different values on each spline point, system will blend different river sounds while your character is moving along the spline.

There is 5 river types and every type has 3 different sounds for close middle and far, they are connected in one Sound Cue with Crossfade by distance node which mean you hear different sounds of the river depending on your distance from it. Each sound is about 20 second loop.

River bluprint actor is fully commented and every public variable is described.

There is detail tutorial how setup River sound step by step.

If you have any questions don't hesitate to ask:

Technical Details

Number of Audio Waves: 15

Number of Audio Cues: 1

Sample rate / bit rate: 44.1 kHz, 16bit Mono WAVs

Do Sound FX loop: Yes

Minutes of audio provided: 5

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Important/Additional Notes: There is detail Tutorial Blueprint how everyting works and how to set it up.



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