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Using geometry algorithm to evaluate Non-Uniform Rational B-Spline(NURBS) curves and surface.
Using geometry algorithm to evaluate Non-Uniform Rational B-Spline(NURBS) curves and surface. Including knot insertion, removal,refinement,... of curves and surfaces.You can easily call functions of NURBS in blueprints to visualize the curves and surfaces in a level. Specifically， the NURBS surfaces are visualized by using procedural mesh component.And all these curves and surfaces can be edit in real time. All algorithms of NURBS are referenced "The NURBS Book". You can use these curves and surface in your papers or research.
• NURBS (Non-Uniform Rational B-Splines) algorithms from “The NURBS Book”.
• C++ object-oriented for all basic classes.
• Procedural NURBS curves and surfaces.
• Visualizes important features of NURBS.
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation Included: Yes
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