Procedural Foliage Placement Tool

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This tool allows you to procedurally populate your scene with foliage in a matter of seconds. The tools allows for extensive configuration, including slope and height ranges, obstacle avoidance, and 8 different spawning methods to meet all your needs.

  • Supported Target Platforms
  • Supported Engine Versions
    4.18-4.21

Description


The Procedural Foliage Placement Tool lets you populate your scene with foliage in a matter of seconds. The tools allows for extensive configuration, including slope and height, obstacle avoidance, and 8 different spawning methods. Spawn 3 types of entities - meshes, instanced static meshes, and blueprint actor classes (any).


TRAILER


Spawning Methods:

  • Random Location - spawns foliage at random locations in the volume
  • Organic Clusters - spawns clusters of foliage, where each entity spawns near the previous entity with a random offset
  • Clusters around actor - spawns foliage around your specified actors
  • Along spline actors - spawns foliage along an actor's spline component
  • Random patches - Spawns foliage in a uniform patch pattern inside the volume
  • Grid Distribution - spawns foliage in a strict grid distribution inside the volume
  • Spawn on Spawn Zones - spawns foliage only inside the specified Spawn Zones (volumes assigned by the dev)
  • Hierarchical Clusters - spawns foliage in a hierarchy giving a more logical distribution

All methods above respect slope and height restrictions and have obstacle avoidance.


Bonus:

  • Advanced Landscape Auto Material - auto material that blends layers by height and slope. It also spawns foliage in all layers.
  • River Tool - Spline-based river tool.

Technical Details


Included Blueprints:

  • Procedural Foliage Placement Tool - main tool that allows you to spawn your foliage in your scene
  • Align Landscape - lets you flatten a specific area of your landscape quickly
  • River - Lets you carve out your landscape to create a river
  • Simple Path - Creates a path in your landscape
  • Translucent Water - creates a lake or ocean plane in your scene (Epic)
  • Spawn Zone - volume that specifies where to spawn your foliage based on the spawn method
  • No Spawn Zone - lets you exclude an area from any foliage spawning
  • Toggle Entity Types - lets you switch between actors in your scene and Instanced Static Meshes
  • Changing Tree - sample actor blueprint that changes material color when the Player gets near
  • Show Widget - shows a generic message in the viewport
  • Teleport - teleports Player to a specified location
  • Actor Bounds - show the actor bounds easily
  • Height Helper - lets you visually check a specific height in your scene


Number of Blueprints: 16

Supported Development Platforms: Windows, Mac, Linux

Documentation: Tutorials

Support: Forums / coquigamestudio@gmail.com / Discord

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