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This HUD pack gives your game the ability to interact with the player in an elegant way. In addition to a number of powerful features such as, with a crosshair system, a set of post-process effects, and a compass system, the pack is largely made up of highly-designed messaging systems. All systems are accessed via a context-sensitive interface and can be accessed from almost any class.
It was deliberately omitted a health indicator and weapon display,
as these would be too different and varied in design and structure.
Number of Blueprint Classes: 20
Number of Master Materials: 19
Number of Material Instances: 162
Number of Particles: 1
Number of Textures: 210
Number of Widgets: 24
Network replicated: No, HUD & Widget classes are completely clientside
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac
Support email: email@example.com
When you having issues or bugs with implementation, please contact the support email, don't ask in the comment section. The creator doesn't get updated about new comments.