PRISM Logger

Klaz -
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PRISM Logger is a Styleable Run-time On-Screen Advanced Logger for Unreal Engine 4.

  • Supported Target Platforms
  • Supported Engine Versions
    4.10-4.13

Description


Video: youtube.com/watch?v=1s115lEAYVE

PRISM Logger represents an alternative way of logging in Unreal Engine 4.
With PRISM Logger, You will log quickly, easily and with style!
PRISM Logger features:
+ Run-Time, Multiline and Multistyle logging ( it is possible to log text fragments of a line in custom sizes and colors)
+ Scroll Lock
+ Zebra Striping (Alternate Lines can be styled independently)
+ "Always On Top" feature ( PRISM Logger can be asked to stay on Top of any other Game UI )
+ Style Filtering ( It is possible to filter the text that was logged on a style basis )
+ Interaction with built-in Log System ( With a single click it is possible to copy the contents of PRISM Logger to UnrealEd Output Log - standard log. )
+ Exportable Log ( logs can be exported to .sav file )
+ Works even in Distribution\Shipping mode

Technical Details


Number of Blueprints: 7 Blueprints (5 UMG Widget Blueprints and 1 Blueprint Actor)
List of Features:
- Run-Time, Multiline and Multistyle logging ( it is possible to log text fragments of a line in custom sizes and colors)
- Scroll Lock
- Zebra Striping (Alternate Lines can be styled independently)
- "Always-On-Top" feature ( To improve visibility of the log, PRISM Logger can be asked to stay on Top of any other Game UI )
- Style Filtering ( It is possible to filter the text that was logged on a style basis )
- Interaction with built-in Log System ( With a single click it is possible to copy the contents of PRISM Logger to UnrealEd Output Log - standard log. )
- Exportable Log ( logs can be exported to .sav file )
- Works even in Distribution\Shipping mode: PRISM can be deactivated for distribution\shipping to hide logs, or it ca be kept active to show logs during tests made in Shipping Mode!

Intended Platform: All Platforms
Platforms Tested: PC (Windows)
Documentation Included: No
Important\Additional Notes: PRISM Logger is actually implemented as an actor. Before using PRISM Logger, a PRISM Logger Actor must be instanced in game.

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