Prediction Shot Plugin

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This Plugin predicts the movement of the target and calculates the predicted shooting direction.

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.20

Description


Demo Video

Tutorial Video


This Plugin predicts the movement of the target and calculates the predicted shooting direction.

Also supports grenades, etc.


Please see the Tutorial video about how to use.


Changelog [Ver 1.1]

  • Add PredictPos function to calculate predicted position
  • Add HighArc option to shoot projectiles such as grenades at a higher angle
  • Improve accuracy of prediction calculation during circular movement
  • Fix prediction calculation during counterclockwise circular movement

Technical Details


List of Features

  • LinearFCS Component: Calculate the predicted shooting direction of the target moving in linear motion
  • CircularFCS Component: Calculate the predicted shooting direction of the target moving in circular motion
  • CharacterLinearFCS Component: Calculate the predicted shooting direction of the character actor moving in linear motion
  • CharacterCircularFCS Component: Calculate the predicted shooting direction of the character actor moving in circular motion (If the Character's AirControl value is fairly low, it will be a linear movement during the jump, so you may use CharacterLinearFCS during the jump -> Tutorial Video)
  • {SMA, EMA}VelocityMeasurer Component: Measure speed and acceleration using {SMA, EMA} (Use with LinearFCS, CharacterLinearFCS)
  • {SMA, EMA}AngularMeasurer Component: Measure angular velocity, angular acceleration using {SMA, EMA} (Use with CircularFCS, CharacterCircularFCS)

* (SMA = Simple Moving Average, EMA = Exponential Moving Average)


Documentation: Document

Number of C++ Classes: 20

List of Modules: PredictionShotPlugin[Runtime]

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

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