Post Process Toolkit

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Debug, adjust and present your post process during development.

  • Supported Target Platforms
  • Supported Engine Versions
    4.20-4.21

Description


Post Process Toolkit is a set of useful material functions that helps you to debug, adjust and present your post process effects during development in real-time.

Here's a short demo of the available features:

Video: Post Process ToolKit - Showcase

If you would have any questions or suggestions, feel free to write me an email on tomaszklin@gmail.com or leave a comment.

Technical Details


Features:

  • Picture in Picture (PiP).
  • Buffers visualization: BaseColor, WorldNormal, SceneDepth, ShadingModel and a dozen more.
  • Rendering partial results of the post process stages.
  • Rendering a safe zone.
  • Move splitter.
  • Tone mapping calibration.
  • Very easy to integrate into your materials.
  • The showcase map included.
  • VR support (please read the VR section)

Texture Resolutions:

  • 2048x1024 (2)
  • 512x1024 (1) 
  • 1024x256 (1)
  • 8x64 (1)
  • 4x32 (1)

Number of Materials: 11

Number of Material Functions: 54

Do Materials derive from a Master Material with instances as variation: No

Number of Textures: 6

Supported Development Platforms: Windows

Supported Target Build Platforms: NA

Documentation: Documentation is available in the form of comments made in material asset placed in ./PostProcessToolkit/Materials/M_Documentation.uasset

Important/Additional Notes: The toolkit is not designed to be used in the release builds.

VR: Most of the features work in the VR mode, except for Move Splitter and safe zone. Tested on Oculus Rift

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