Post Apocalyptic Desert

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Post apocalyptic desert environment with a driveable vehicle and large library of props.

  • Supported Platforms
  • Supported Engine Versions


Post apocalyptic desert environment with large amount of props and a driveable vehicle. This project comes with different sets of foliage assets, materials that have useful features like adaptive landscape tessellation, interactive foliage, and dirt blending. Project is using dynamic or static lighting depending on the needs.



Technical Details


  • Over 100+ model assets
  • Spline assets for roads, light poles, fences
  • Drive able car based on the Advanced Vehicle Blueprint
  • Master materials for foliage, building, prop, terrain
  • 3 layer terrain material with adaptive tessellation, distance based blending and triplanar mapping
  • Assets built with AAA quality
  • Building have rigged doors and interior
  • Large amount of different props and foliage assets
  • Procedural foliage and rock spawning
  • Built in colliders for assets
  • LODs for models
  • Dynamic or static lighting level versions
  • Included desert scene with abandoned diner and roads

Texture Sizes:

  •  2K (53)
  •  1K (104)
  •  512 (31)

Collision: Yes (Auto generated)

LODs: Yes (Auto generated)

Number of Meshes: 105

Number of Materials and Material Instances: 87

Number of Textures: 189

Supported Development Platforms: Windows

Supported Target Build Platforms: Everything except mobile


If you have requests or questions, please feel free to ask them (



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