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[Check back soon for Demo]
You get a shader that looks like the model is coming through a puddle without any squashing and is coupled with a dissolve like effect. The effect works with skeletal meshes and static meshes. Inspired by AR games that need a portal to warp in models from flat planes. Plus there are several portal style particle effects included
Plus you get a blueprint example on how to drive the effect.
[Training Video Coming Soon]
Type of Emitters: CPU, GPU, and mesh emitters
Number of Effects: 8
Number of Textures: 2
Number of Materials: 10
Number of Blueprints: 1
Number of Meshes: 2
Supported Development Platforms: PC, Mac
Supported Target Build Platforms: PC, Mac
Important/Additional Notes: Mainly used for horizontal planes, some vertical portals can be used with modification, but is not built in as information needs to be routed in through blueprints for actor orientation.