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Synty Studios Presents - POLYGON - Pirates Pack. A Pirate themed asset pack.
A low poly asset pack of characters, buildings, props, items and environment assets to create a pirate based polygonal style game. Designed from the ground up to work well with VR and FPS games.
Modular sections are easy to piece together in a variety of combinations.
Includes a big demo scene! (Character poses indicative only)
- Modular Shanty Town set
- Modular Fort Set
- Modular Cuban Town Set
- Modular Mansion Set
- Modular Island Set
- Modular Jungle Set
- Modular Boat Set
477 unique assets with x4 alternative texture colours.
Some examples include:
- Warship x 2
- Large Ship x 2
- Medium Ship x 2
- Small Ship x 2
- Rowboat x 2
- Cutlass x 6
- Sabre x 2
- Dagger x 2
- Shortsword x 2
- Boarding Axe + Spear
- Blunderbuss x 2
- Musketpistol x 9
- Musketpistol Doublebarrel x 2
- Pistol x 3
- Rifle x 2
- Bomb x 2
- Skeleton Posed x 8
- Preset Prop Stack x 6
- Treasure Pile x 4
- Map x 4
- Chest x 3
- Crate x 8
- Rocks Huge + Small x 25
- See screenshots for detailed layouts!
15 Unique characters with x4 alternative Colour and 3 skin tone variations
- English Governor
- English Captain
- English Soldier
- Pirate Captain
- Pirate Woman
- Governor's Daughter
- Skeleton bare
- Skeleton Pirate
- Skeleton Pirate 02
2 Unique Creatures (Includes swim animations)
Humaniod Characters are setup to work with Unreal character system. (No animations included in this pack)
Texture Sizes: (please list resolutions for each texture)
12 1024x1024 textures (Colour Variations)
Texture Size : 1024
Collision: Yes a mixture of custom (Props, Items Ships) and per-face collision (Some basic Env assets)
Vertex Count: This varies depending on the model
Number of Meshes: 530
Number of Materials and Material Instances: 17
Number of Textures: 12
Supported Development Platforms: Windows, MacOS
Supported Target Build Platforms: PC, Mac, AR/VR, Oculus, HTC Vive Xbox, Playstation, Switch, Andriod, iOS, etc
Documentation: None required
Important/Additional Notes: Multiple materials can be used for colour variation but base material can be used to reduce drawcalls.
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