You must sign in before using shopping cart.Sign In
Morphing visual effect. One of most impressive FX every time!
Preview Video: Watch now
Executable PC Demo: Download
Texture bake tutorial: Watch
Point Clouds Morphing - smooth points transition from one figure to another. Points placed at the vertex coordinates. You can bake your custom form based on your static mesh.
99% Calculation on GPU and very fast. No particle systems used. 100% blue print based. You can bake your own static mesh to cloud textures.
Maximum mesh coordinate size from -32767 to 32767
- 1 to 16384 points
- Bake system included
- Color, Opacity, Emissive power and Scale transitions are supported
- Blue print interface
- No external software required - only UE and your static mesh
- Wave zoom and position distortions additional effects
- Two demo maps
- Multi sections mesh is supported
- Points count
- Show time
- Morph speed
- Point size
- BoundBox size
- Zoom wave
- Color with opacity, Emissive power, Scale
Number of Meshes: 10
Number of Textures: 8
Texture Resolution: 8 x 256x256
Number of Materials: 1
Number of Blueprints: 1
Documentation included: Yes
Do Materials derive from a Master Material with instances as variation: No
Engine Compatibility: 4.14.3, 4.15.1,4.16
Platforms Tested: Windows
Intended Platform: Windows, PS4, Xbox One
Documentation Included: Yes
We'll send periodic updates on major releases and new features to help you create and develop awesome content.
Looks like you've unsubscribed in the past, please click here to resubscribe again.
Connection error. We are not able subscribe you right now. Please refresh page and try again.