Point Clouds Morphing

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Morphing visual effect. One of most impressive FX every time!

  • Supported Platforms
  • Supported Engine Versions
    4.14-4.18

Description


Preview Video: Watch now

Executable PC Demo: Download

Texture bake tutorial: Watch


Point Clouds Morphing - smooth points transition from one figure to another. Points placed at the vertex coordinates. You can bake your custom form based on your static mesh.


99% Calculation on GPU and very fast. No particle systems used. 100% blue print based. You can bake your own static mesh to cloud textures.

Maximum mesh coordinate size from -32767 to 32767


Features:

- 1 to 16384 points

- Bake system included

- Color, Opacity, Emissive power and Scale transitions are supported

- Blue print interface

- No external software required - only UE and your static mesh

- Wave zoom and position distortions additional effects

- Two demo maps

- Multi sections mesh is supported

Adjustable parameters:

- Points count

- Points size (advanced version)

- Show time

- Morph speed

- Point size

- BoundBox size

- Zoom wave

- Distortion

- Color with opacity, Emissive power, Scale


Update v1.2 info:

- fixed rendering issue on PlayStation4

- added advanced version with per cloud particle size transition. Now you can specify diffrent pariticle size per clouds

- added new demo map for advanced version

- minor shader optimization for basic version

Technical Details


Number of Meshes: 10
Number of Textures: 8
Texture Resolution: 8 x 256x256
Number of Materials: 1
Number of Blueprints: 1
Documentation included: Yes
Do Materials derive from a Master Material with instances as variation: No
Engine Compatibility: 4.14.3, 4.15.1,4.16
Platforms Tested: Windows, PS4
Intended Platform: Windows, PS4, Xbox One
Documentation Included: Yes

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