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Morphing visual effect. One of most impressive FX every time!
Preview Video: Watch now
Executable PC Demo: Download
Texture bake tutorial: Watch
Point Clouds Morphing - smooth points transition from one figure to another. Points placed at the vertex coordinates. You can bake your custom form based on your static mesh.
99% Calculation on GPU and very fast. No particle systems used. 100% blue print based. You can bake your own static mesh to cloud textures.
Maximum mesh coordinate size from -32767 to 32767
- 1 to 16384 points
- Bake system included
- Color, Opacity, Emissive power and Scale transitions are supported
- Blue print interface
- No external software required - only UE and your static mesh
- Wave zoom and position distortions additional effects
- Two demo maps
- Multi sections mesh is supported
- Points count
- Show time
- Morph speed
- Point size
- BoundBox size
- Zoom wave
- Color with opacity, Emissive power, Scale
Number of Meshes: 10
Number of Textures: 8
Texture Resolution: 8 x 256x256
Number of Materials: 1
Number of Blueprints: 1
Documentation included: Yes
Do Materials derive from a Master Material with instances as variation: No
Engine Compatibility: 4.14.3, 4.15.1,4.16
Platforms Tested: Windows
Intended Platform: Windows, PS4, Xbox One
Documentation Included: Yes
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