Pickup and Inventory System

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Flexible pickup and inventory system, easily integrated in any project. 2 examples included with multiplayer support.

  • Supported Target Platforms
  • Supported Engine Versions


This is an inventory and pickup system done in Blueprint, the system can easily be integrated in your project even if you already have your pickups made.

Watch Overview

Tutorial video


Latest update: Gamepad support and other improvements Watch here

The pickup system uses a data table where you can add and modify your pickups information easily.

The inventory is very flexible and offers a variety of interactions and mouse actions, the inventory offers many customization as well.

You can control what interacts with what and handle every action that's occurring in your inventory like drag and drop, mouse clicks, etc.

Technical Details


  • Inventory offers many customization and settings
  • Inventory with drag and drop
  • Mouse hover shows pickup information in the inventory
  • Create as many inventories (Containers) as you want
  • Handle and limit every container interaction
  • Pickup system is based on data table (Add and modify your pickups in one place)
  • Easily integrate the pickup system in your existing project

Number of Blueprints:

  • 2 example maps with multiplayer support
  • 1 main pickup class and 10 pickup childs
  • Third person character BP with Animation
  • 1 component Blueprint and 1 interface
  • 7 widgets and 1 drag and drop operation class
  • 1 Game mode and player controller
  • 5 Enumerations

Pickup Textures: The pickup Textures were captured in game, other pickup Textures like frag grenade were done by me in Photoshop.

Input: (Keyboard, Mouse)

Network Replicated: (Yes)

Supported Development Platforms: (Windows, PS4, Xbox)

Supported Target Build Platforms: (Windows, PS4, Xbox)

Documentation: https://youtu.be/lBcW-Ew81BQ

Important/Additional Notes: Please check out the 2 examples included.

Update: (4.21)

Gamepad support, valid/invalid highlights and more Watch here



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