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Quickly and easily create physics simulated interactive doors, locks, and other moving systems using your own meshes.
Preview video: https://youtu.be/4PuOPhTUW50
This system allows you to use your own meshes to create physics simulated open-able/lock-able systems such as a door, handle, bolt lock, etc. very quickly, with wide variety of properties such as direction, limit, type (linear or angular), and many more.
There is no need to modify your current character. Just add two components, set up input events, and it is ready. Can be used with projects from First person to full VR. There are multiple detection methods including tracing and mouse pointer which can be changed from a simple drop down. Or you can use a custom mesh collision for detection using one function node.
There are utilities to make usage easier:
Number of Blueprints: 9
Input: Standard Input system (Demo supports Keyboard+Mouse, Gamepad, and Motion Controller)
Network Replicated: No
Supported Platforms: Intended all (tested Windows, HTC Vive, Oculus Rift)
Important/Additional Notes: Demo characters in project are not meant to be used as a base for your character because their PlayerController is very specific to the demo.
Change demo characters using keyboard:
1 - 1st Person; 2 - 3rd Person; 3 - Top Down; 4 - VR (play using VR Preview)