Pedestrian Walks MoCap Pack 1

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15 different types of various Walking Animations, a good way to populate a street scene with many types of pedestrians.

  • Supported Platforms
  • Supported Engine Versions
    4.9 - 4.17

Description


Video: https://vimeo.com/152202138

SketchFab: https://skfb.ly/KMMD

15 different types of various Walking Animations, a good way to populate a street scene with many types of pedestrians. From a chill stroll, jammin’ with headphones, to a business guy in a hurry, on the phone, or a happy dance down the street like a fool.

Included Styles:
• Relaxed
• Mad
• Cheerful
• Texting
• Phone Call
• Look Around
• Stroll
• Listen Music
• Happy Dance
• Running Late
• Cautious
• Creeping
• Power Walk
• Strut
• Skip

Four versions of each Style:
• Full length continuous original animations with many random variations, all over 30 seconds.
• Happy Dance is 80 seconds, he does some crazy improv.
• Short looped versions, one to six cycles depending on Style.
• Root Motion and In­-Place for all.

Technical Details


• Skeleton and Animation assets only, no blueprints or controllers.
• All animations are on the UE4 template skeleton with IK bones.
• Includes full extended source animations and shortened loops.
• Root motion and In­Place included.
• True linear translation speed for In­Place motion is provided in cm/sec for your reference and convenience. Using this speed will result in zero foot sliding.
• FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton­to-
skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Mobility_01\Source\FBX\” (not visible in the UE4 editor) along with other documentation.
• A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig.
• Any of the FBX files can be imported, edited and animated as desired, and re­exported as new animations.
• A Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re­exported as new animations.

PDF Motion List: https://goo.gl/PhCS9X

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