Parametric Portraits - Humans Pack

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Parametric Portraits - create hundreds of custom, hand drawn portraits.

  • Supported Target Platforms
  • Supported Engine Versions
    4.16-4.18

Description


Are you in need of multiple, high quality, hand painted portraits for your game? Do you need portraits for dialogues, profiles or your character panel? Or you are simply looking for an easy to use, intuitive system for portrait creation that can be easily expanded ?


Well, look no further! Troll Cave Productions proudly presents:


Parametric Portraits - Humans Pack

Video: https://youtu.be/XpomGeNP1Fk


Useful for any project and easy to use material and texture pack consisting of 2 fully-customizable portrait types (male and female).

Master material allows you to change the tone of skin, nose and mouth size, hair, clothes and accessories color, and portraits background.


We’ve designed our system to be as open and user friendly as possible - so you can create your own body parts and character types to blend with our pre-existing assets (.psd template included).


Create hundreds of combinations!


Parametric Portraits - Humans Pack contains multiple types of nose, mouth types, hairdos, eyes, eyebrows, tattoos, scars, wrinkles, clothes, and accessories!

In addition, each portrait and body part is fully customizable in terms of size, deformation, colour, etc.


44 pre-defined portraits included (22 male, 22 female).


Please see the technical information below for a detailed breakdown of each type.

Technical Details


Features:

Human Female:

  • 5 nose types
  • 6 mouth types
  • 12 hair types
  • 5 eye types
  • 2 eyebrow types
  • 8 tattoo types
  • 5 scar types
  • 6 accessory types
  • 5 clothes type
  • 1 wrinkle mask


Human Male:

  • 6 nose types
  • 5 mouth types
  • 7 hair types
  • 9 beard types
  • 4 eye types
  • 6 eyebrow types
  • 8 tattoo types
  • 6 scar type
  • 3 accessory types
  • 6 clothes type
  • 1 wrinkle mask

 

A large number of combinations for each portrait + parameters (skin tone, face deformations, etc)

 

Texture Resolutions:

  • 512x512,
  • 128x128 (UVmap)

Number of Materials: 1

Do Materials derive from a Master Material with instances as variation: Yes

Number of Materials Instances: 44

Number of Textures: 129

Supported Development Platforms: PC, Mac, PS4, XBOX

Additional Notes: 2 Custom Materials Functions (hue, soft light)

Documentation: https://drive.google.com/open?id=1e9cFDh90TgMkZxfDAf62Sqa-091PazKs

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