Parametric Master Material

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Create material instances fast and easy. Pay only for what you switch ON!

  • Supported Platforms
  • Supported Engine Versions
    4.20

Description


Youtube:

  1. Overview (1:05)
  2. Feature List (5:14)
  3. Shader Examples (35:04)


Parametric master material used statics switches to allow you to quickly create desired material instance. Generate roughness from albedo(base) map and normal map from any texture. Dedicated control over the Scale, Offset and Stretch for each map.

Technical Details


Features:

  • Smart Design
  • Predefined Ranges
  • Map Suffix
  • Noise Generator
  • with optional World Alignment
  • All texture sampler's set to Shared: Wrap


Every map has:

  • Channel selector - red, green, blue, alpha
  • Color ID selector - red, green, blue, cyan, magenta, yellow, black, white
  • UV Managing
  • Panner
  • Subsurface Scattering
  • Wind - based on SImpleGrassWInd node


Panner and Emmissive Material has:

  • Time Modulation



Number of Materials: 1

Number of Material Instances: 34

Number of Material Functions: 3



If you have any comments, please feel free to leave them below or you can always email us by question@gvworks.org

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