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Create material instances fast and easy. Pay only for what you switch ON!
Just some fun ;)
Parametric master material used statics switches to allow you to quickly create desired material instance. Generate roughness from albedo(base) map and normal map from any texture. Dedicated control over the Scale, Offset and Stretch for each map.
Every map has:
Panner and Emmissive Material has:
Number of Materials: 1
Number of Material Instances: 35
Number of Material Functions: 3
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