Parametric Master Material

Average Rating:  
X Rating Failed

Create material instances fast and easy. Pay only for what you switch ON!

  • Supported Target Platforms
  • Supported Engine Versions


Youtube Official:

  1. Overview (1:05)
  2. Feature List (5:14)
  3. Shader Examples (35:04)
  4. Update: Vertex Wind
  5. Update: SSS

Just some fun ;)

  1. Parametric Emissive (1:11)
  2. Parametric Panner (4:30)

Parametric master material used statics switches to allow you to quickly create desired material instance. Generate roughness from albedo(base) map and normal map from any texture. Dedicated control over the Scale, Offset and Stretch for each map.

Technical Details


  • Smart Design
  • Predefined Ranges
  • Map Suffix
  • Noise Generator
  • with optional World Alignment
  • All texture sampler's set to Shared: Wrap
  • Vertex Wind
  • SSS

Every map has:

  • Channel selector - red, green, blue, alpha
  • Color ID selector - red, green, blue, cyan, magenta, yellow, black, white
  • UV Managing
  • Panner
  • Subsurface Scattering
  • Wind - based on SImpleGrassWInd node

Panner and Emmissive Material has:

  • Time Modulation

Number of Materials: 1

Number of Material Instances: 35

Number of Material Functions: 3

If you have any comments, please feel free to leave them below or you can always email us by



Previous Next
  • Edit
  • Preview
  • Help
Login to comment
X Report this Comment
X Attention

X Edit this Comment
  • Edit
  • Preview
  • Help
X Remove this Comment

Are you sure you want to remove this comment?

X Attention