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The Parallax Camera Blueprint System provides a quick and easy means by which to add parallaxing background elements to an orthographic camera for use in a 2D game.
The Parallax Camera Blueprint System provides a quick and easy means by which to add parallaxing background elements to an orthographic camera for use in a 2D game. This is a standalone system, consisting of one ParallaxCamera Blueprint and one BackgroundLayer enum class, as well as a demo level and an in-depth Tutorial Blueprint. The ParallaxCamera actor Blueprint comes pre-loaded with four (4) parallax layer presets, though adding additional layer presets is an incredibly easy task. Adding background objects to the ParallaxCamera actor and assigning a background layer to those objects is also simple: grab your background object, load it into the BackgroundObject array, and assign whichever Background preset you wish to the respective BackgroundLayer array index.
Number of Blueprints: 1 Blueprint for the ParallaxCamera, and 1 Enumeration with preset background layers
List of Features (Please include a full, comprehensive list of the features of your Blueprint): Parallaxed backgrounds/foregrounds, character follow, camera level bounds, non-moving farplane mesh, numerous background/foreground presets
Engine Compatibility: 4.8 and up.
Intended Platform: Any
Platforms Tested: PC, though it should work on any.
Documentation Included: (Yes\No) Yes. Comes with an extensive tutorial Blueprint as well as extensive commenting within the main blueprint itself.
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