This is a package that focuses on easy ways to use Paper2D in a 3D world!
Video: https://youtu.be/Ub2XcaghtAw
This is a package that focuses on easy ways to use Paper2D in a 3D world! At JTechDevelopment, we realize that not everyone is a programming guru and some artists simply have no desire to be, but want to make games. In knowing this, we use Unreal Engine's Blueprint system to make it easy for the newest of users with highly commented code showing how to work everything! In other words, we want making games to be easy and fun for everyone, regardless of programming knowledge, and aim to both teach and give tools to you so you can make your world your way.
NOTE: The characters provided are simply placeholders for your own characters and give you ideas on how animations work.
Engine Compatibility
4.8+ (Means all version 4.8 and up until paper 2D somehow changes)
Intended platform
Any
Platforms tested
PC/Windows 7+
Included Documentation
None needed
A total of 10 blueprints
Featuring
3 bullet blueprints (One for the hero and two for the enemies).
--The hero bullet blueprint is easy to edit as everything is commented showing how it all works! You will see how accuracy is handled, collision and destruction of the bullet.
2 pickup blueprints for the ammo and health pickups
--You can also see how ammo caps work so there is no infinite ammo pool
1 Parent and 1 Child AI blueprints for the enemy
--You will see first hand how to make an enemy give chase if you are within the view range and there is nothing blocking the view, and of course fire on you
1 HUD blueprint for the hero
--You will see how easy it is to make the hero's health bar and ammo count show up on the screen through this and the hero's blueprint
1 Hero blueprint
--In this blueprint you will see a lot of comments explaining in detail how things work.
--Animations for the player will be handled here using UE4's amazing paper 2D flipbooks!
and more!
Placeholder graphics to show you how you can make simple animations that go a long way! (Just do not sell them via standalone)