Pad Lock and Keypad Blueprint

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Fully functioning padlock and keypad with animated keys, lights and sounds. Make your own code or use a random 4 digit code to unlock a door.

  • Supported Platforms
  • Supported Engine Versions
    4.12-4.20

Description


Preview Video

Setup Guide


*Updated*


  • Now even easier to integrate into your own project
  • More efficient (removed tick events in player blueprint)
  • Supported engine versions 4.12-4.20


The padlock blueprint allows you to place a door with a padlock into your

game with minimal effort. The blueprint includes all required meshes and

PBR textures. Animations for the padlock unlocking and the door opening are

also included. Easily replace the meshes with your own to customize the

blueprint even further.


The keypad blueprint allows you to place a keypad and locked door into your

level. After dragging and dropping it into your level, select the door and

give it a name such as 'Door 1'. Drag and drop the keypad into your level

and under 'Door to Control' set this to the name of the door you wish it to

control. Easily replace the included meshes and sound effects with your own.


The keypad blueprint offers customization where you can set any length

code, have the code automatically entered when enough keys are pressed,

camera offset, automatically opening the door when the code is entered etc.


You can place as many keypads, doors or padlocks as you require in the

level and they all work independently. You can also control more than one

locked door with a single keypad.

Technical Details


Features:

- Quick and easy setup

- Migrate the 'PadlockAndKeypadPack' folder to your project

- Written tutorial available

- Drag and drop blueprints into your level, set code and that's it

- Use the mouse to press keys to enter the code

- Animations for the keys being pressed and the door opening are included

- Meshes and PBR textures are included

- Randomize code option

- You are able to replace the meshes and add your own sound effects

- Tested on Windows using the First Person Template


Number of Blueprints: 3

Number of Static Meshes: 24

Number of Sound Cues: 4

Intended Platforms: Windows

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