Options Constructor

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Options Constructor is the set of widget blueprints and single actor component which will help you add desired settings to your game.

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.20

Description


The idea behind Options Constructor is to make settings windows modular and customizabable. You aren't forced to use whole premade settings window, instead you can drag&drop only these parts you need.

All widget parts used to construct your own settings window can be easily customized. Just make a copy of the desired widget and change its visual part and it is ready!


Features:

  • game-ready options system
  • fully blueprinted
  • single manager component
  • premade widgets
  • keymapping system
  • automatically saved and loaded
  • stored locally
  • demo widget with many options implemented


Available widgets:

  • checkbox (boolean-based)
  • combobox (string-based)
  • cyclebox (string-based)
  • slider (float-based)
  • keymapping widget


Documentation: LINK

Demo video: LINK

Forum thread: LINK

Technical Details


Number of Blueprints::

  • 4 blueprints (+2 demo blueprints)
  • 6 widget blueprints (+1 demo blueprint)
  • several enums, structures and data tables
  • 6 sound classes

Input: Mouse

Supported Development Platforms: All

Supported Target Build Platforms: All.

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