Online Scoreboard, Merit System, Kills, & Scoring Announcements

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Full online game scores setup + HUD with instant medals system, team scoring and player kills menu.

  • Supported Platforms
  • Supported Engine Versions
    4.20

Description


Video: https://www.youtube.com/watch?v=B9IFyUWHf6w

Contact: contact@nsabater.com

blogpost: https://nsabater.com/halo-inspired-medals-system-hud-ue4


This system features a Online Multiplayer setup for a Scoreboard with user stats & gameplay merits (medals like double kill, etc)

It makes use of replication essentials and class ussage so it may be used as starting point for a real online game or as a learning resource (making use of GameMode, GameState, PlayerState, HUD, etc...)

Technical Details


Features:

  • GameMode, GameState, PlayerState & PlayerCharacter example for online multiplayer game
  • Add new medals with easy (unlimited amount inside a DataTable)
  • Sound effects for medals
  • Medal queue (if player gets too many medals, they will be appearing in order one after another when there is space enough)
  • Medal sound queue (medals appear instantly, but voices are queued to play one after each other)
  • Player kill menu with weapon, team colors, and ownership indicator
  • Team scoring menu with remaining time, max goals, and indicator of your team
  • "Team scored" animation in scoring menu
  • Scoreboard with player customization & live update

Number of Blueprints: 21

Number of Textures: 17

Number of Sounds: 12

Network Replicated: YES

Supported Development Platforms: PC, MAC

Supported Target Build Platforms: PC, MAC, PS4, XBOX

Documentation: In code

Important/Additional Notes: The system does not include respawn system nor game logic, just basic examples of usage and replication of events like scoring, killing/dying, and winning merits (medals).

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