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Oldskooler is an expanding collection of vintage gaming visual effects. It gives your assets a retro charm by simulating the limitations of older game engines.

  • Supported Target Platforms
  • Supported Engine Versions


Preview: youtube.com/watch?v=4HoHFWljt9A

Oldskooler is an expanding collection of visual effects inspired by the limitations of older game engines.

Current effects include:
* Voxelization
** That blocky "3d pixels" look from a yesteryear that never really happened.
* Vertex Quantization
** That boiling, wobbly look that low poly meshes got in early 3d games.
* Pixelization
** Make certain parts of your scene appear lower res than the rest of the environment. Can use the custom depth or stencil buffers to mask out which objects it affects.
* Stipple Transparency
** A high frequency opacity mask that created the illusion of translucency on hardware that couldn't support it.
* Flicker Transparency
** Another translucency hack with an instantly recognizable look.
* Vertex Lighting
** A very fast alternative to regular lighting with a chunky appearance. Great for mobile!

Every effect is either a post process blendable or a material function. There's minimal setup or technical knowledge required for immediate results. Making your assets look worse but in a good way has never been so easy!

Technical Details

List of every effect:
• Voxelization
• Vertex Quantization
• Pixelization
• Stipple Transparency
• Flicker Transparency
• Vertex Lighting

Number of Effects: 6
Number of custom materials/textures: 0
Number of Materials: 3 post process materials, 5 material functions
Number of Blueprints: 0
Number of Meshes: 0
Intended Platform: Any
Platforms Tested: Android, OSX, HTML5, Windows
Documentation Included: Yes, in the form of a Content Examples style demo hall.
Important\Additional Notes: Some features may not be available on certain Mobile/HTML5 platforms.



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