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The classes implemented by this plugin builds a fully working Object Pool system super easy to use. It's blazing fast, carefully implemented to reduce overhead as much as possible, making viable to have thousands of actors flying around.
This is not just a simple script to hide/show actors.
The classes implemented by this plugin builds for you a fully working Object Pool system super easy to use.
It's blazing fast, carefully implemented to reduce overhead as much as possible, making viable to have thousands of actors flying around
with minimum performance impact while not falling to the quirks and weirdness of instanced meshes.
This is specially useful for VR and Mobile platforms!
Yes, the best part of an Object-Pool is that your actors will still be actors with physics simulation, unique materials and all that; but still,
your game will render much much faster when you're in need of rendering and animate thousands of unique projectiles, for example.
- Game Runtime Plugin
- 1 Runtime Module
- 1 Editor Module
- 1 Custom Actor Component
- 1 Custom Actor Class
- Runs in Game Main Thread
Platforms Tested: Windows, OSX, Linux, Oculus, Gear VR, Android, iOS
Demo Project: dropbox.com/s/t1j0yww9yffgs2q/UEObjectPool_Demo.zip?dl=0
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