Not Yet Dialogue System

NotYet -
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Create and edit Dialogues with ease in UE4

  • Supported Target Platforms
  • Supported Engine Versions
    4.18-4.21

Description


Dialogue System Plugin allows you to easily create dialogue conversations in an easy to use graph editor.

It can be used for either simple linear dialogues or complicated multi branch dialogues.


Feature showcase: https://gitlab.com/NotYetGames/DlgSystem/wikis/Feature-Showcase

Features:

  • 100% open source and free for anyone to compile from the source code repository
  • New "Dialogue" asset type
  • Full Blueprint and C++ support
  • Voice support
  • Events and conditions
  • Branching based on different node types and conditions
  • Well structured runtime and editor modules
  • Reflection support


Full editor support including:

  • Graph Editor
  • Search window
  • Dialogue Browser to get a good overview of all the dialogues
  • Customized blueprint nodes to handle certain events and conditions in Blueprint easily
  • Settings panel in Project Settings to modify the layout
  • Option to import from and export to plain text formats (e.g. JSON)
  • Real time display/edit functionality of the Dialogue runtime data.


This plugin is primary developed and used for our own Warriorb game.

Technical Details


Code Modules:

  •   DlgSystem - [Runtime]
  •   DlgSystemEditor - [Editor]


Supported Development Platforms: Windows, Linux

Supported Target Build Platforms: Windows, Linux

Documentation: https://gitlab.com/NotYetGames/DlgSystem/wikis/home


Example Project:


Plugin source code can be found here (select appropriate branch).


Contact: Forum or Discord

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