This listing has not been migrated to FAB by the seller. It is only available to use from your Vault in the Epic Games Launcher.Learn more about Fab

NerveNet DevTools

NerveNet - Code Plugins - Jun 30, 2018

A collection of common tools and features to aid and enhance everyday project development.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

   The collection includes eight standalone tools, three editor mode tools, and eight “features”. An optional toolbar button allows for quick access to all tools, commands, and settings. This is an editor only plugin and will not be included with packaged builds.

     The plugin also includes a todo note management system that saves reminders of tasks to be done for the project, level and blueprints individually. Authors can add a note for recipients to follow while developing a project. The level editor mode allows for managing existing level notes and adding new notes to the level. Customizable note/priority color and text size appearance settings.


Homepage


Please e-mail any bugs or suggestions to brad@nervenet.net.


Rename Tool (Video Demonstration)

TexToMat Tool (Video Demonstration)

Texture Resize Tool (Video Demonstration)

Blueprint Transfer Tool (Video Demonstration)

Console Command Tool (Video Demonstration)

Asset Cleaner Tool

Module Save Tool

Thumbnail Generator Tool


Quick Place Tool

Transform Tool

Array Tool


Project Notes (Video Demonstration)

Level Notes (Video Demonstration)

Blueprint Notes (Video Demonstration)


Comment Auto-Sizing & Color Presets (Video Demonstration)

Auto Texture Asset Import Options

Asset Naming Conventions (Video Demonstration)

Content Browser Auto Folder Coloring

Quick PIE Presets

Multiple Log Windows

Theme Manager


Misc. Small Additions:

- Apply selected content browser materials to selected static meshes

- PNG texture importer

Technical Details

Supported Engine Versions: 4.22 – 5.0

Number of Standalone Editor Tools: 8

Number of Editor Mode Tools: 3

Number of Additional Feature Sets: 7

Number of Blueprints: 0

Number of C++ Classes: 70+ (Not supported.)

Network Replicated: Does Not Apply (Editor Only)

Supported Development Platforms: Windows Only

Supported Target Build Platforms: Does Not Apply (Editor Only)

Documentation: http://www.nervenet.net/ue4-plugins/devtools

Important/Additional Notes:

This is an EDITOR ONLY plugin and has no runtime game modules that are packaged with the game.

Tags

EDITORTOOLRENAMEASSET CLEANERTHUMBNAILQUICK PLACENOTESTEXTURE RESIZETEXTOMATNAMING CONVENTIONSEDITOR MODEBLUEPRINT TRANSFERCOMMENT AUTO-SIZETHEMETODO