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NeOcean project based on 100% Blueprints with complete characteristics of an ocean from the buoyancy to the visual underwater. It is also ready for airplanes and boats with masking landscape modulation system.
NEOCEAN V 1.6.7
ocean project with advanced features.
It is still experimental because in this ocean I have integrated a way to preserve the properties of translucence and opaque material.
conserving a very good visual
If you like you can follow me in my facebook shop
also twitter I will comment on some things about my progress
Important/Additional Notes: Before importing NeOcean to your project please enter this code
must be entered in the following route
go to the config folder of your project
once there, open the file DefaultEngine.ini and enter this code there:
r.AllowGlobalClipPlane = True
r.CustomDepth = 3
_ocean contains advanced and easy to implement buoyancy
_very complex material
_ dynamic reflections (in this type of reflection you have control of which decea
reflect and not) if what you want is to deactivate, the ocean does not lose appearance
_interaction of objects in the supercifie
_ foam displacement
_interacting foam on objects
_The interaction displacement can interact with
boats, rocks, etc.
_ can choose any of these 2 systems (temporary / translucent AA)
_Ocean with depth
_Ocean with Double cut
_ Double transparency control
_Temporary double AA control
_Modulation of masked landscape
_improvement of normal map wider views
_dynamic masking this system erases the mesh optimizing everything even more
_Dynamic god rays