NeOcean

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NeOcean project based on 100% Blueprints with complete characteristics of an ocean from the buoyancy to the visual underwater. It is also ready for airplanes and boats with masking landscape modulation system.

  • Supported Platforms
  • Supported Engine Versions
    4.18

Description


NEOCEAN V 1.6.7


ocean project with advanced features.

It is still experimental because in this ocean I have integrated a way to preserve the properties of translucence and opaque material.

conserving a very good visual


If you like you can follow me in my facebook shop

also twitter I will comment on some things about my progress

Store

https://www.facebook.com/YnrealShop


Forum NeOcean

https://forums.unrealengine.com/community/work-in-progress/1394366-neocean-community


Important/Additional Notes: Before importing NeOcean to your project please enter this code


must be entered in the following route

go to the config folder of your project

once there, open the file DefaultEngine.ini and enter this code there:


[/Script/Engine.RendererSettings]

r.ClearCoatNormal=True

r.GBufferFormat=3

r.DefaultFeature.AutoExposure.Method=0

r.tonemapperfilm=1.00000

r.AllowGlobalClipPlane = True

r.CustomDepth = 3

r.GenerateMeshDistanceFields=True

Technical Details


_ocean contains advanced and easy to implement buoyancy

_large transparencies

_very complex material

_ dynamic reflections (in this type of reflection you have control of which decea

reflect and not) if what you want is to deactivate, the ocean does not lose appearance

any

_ocean infinite

_interaction of objects in the supercifie

_ foam displacement

_interacting foam on objects

_The interaction displacement can interact with

boats, rocks, etc.

_Dynamic caustics

_ can choose any of these 2 systems (temporary / translucent AA)

_LOD system

_Visibility Culling

_distance field

_Ocean with depth

_Ocean with Double cut

_ Double transparency control

_Temporary double AA control

_Dynamic SSS

_Modulation of masked landscape

_improvement of normal map wider views

_dynamic masking this system erases the mesh optimizing everything even more

_Dynamic foam

_Dynamic god rays

_Etc


performance

https://gfycat.com/LawfulWeakLamb


Video

https://www.youtube.com/watch?v=f_oFNxAkweo

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