The March sale is here! Save 50% on select products now through March 21.

Necro's Bone Box

Necrophob30 - Props - Oct 28, 2015
15
4.87 out of 5 stars(15 ratings)
  • 93%
  • 0%
  • 7%
  • 0%
  • 0%

A pack of high quality skull and bone props for adding atmosphere to any project.

  • Supported Platforms
  • Supported Engine Versions
    4.9 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

"Plodding through the desert, the hero comes upon remains of indeterminate origin, picked clean by vultures." Every game needs the right props to set the mood and tell the story. Necro's Bone Box contains high quality meshes scanned from real bones using photogrammetric techniques. There are two variety of cow skull, a nilgai antelope skull, a deer skull with magnificent rack, a ram skull, and two human skulls (one with separate jawbone). Also included are a cow pelvic bone, cow leg bone, deer antlers, cow spine, and cow bone fragment. These bones are versatile! Necro's Bone Box is perfect for adding a macabre tone to your horror game. Every western needs a cow skull! That bear cave you're working on wouldn't be complete without a deer skull among the remains of its last meal.


Video of the bones in-game: link


Additional info on my site: link


*Jan 2018: added low poly versions of human skull, femur, and cow rib. Added a few bone prefabs (bone pile, bone chair).

*June 2017: added boar jaw, human femur, and skull wall and skull ground materials.


A couple of the skulls in a scene: Artstation.


Sketchfab of deer skull: Deer skull

Sketchfab human skull: Human skull

Sketchfab cow skull: Cow skull

Technical Details

Physically-Based Rendering: Yes

Texture Size:
Each mesh uses a diffuse, normal , roughness, and ambient occlusion texture. For the skulls, each texture is 4096 x 4096. For the
leg bone and the antler, the textures are 4096 x 2048. For the pelvis and jaw bone, the textures are 2048 x 2048.

Collision: Yes, automatically generated

Vertex Count:
Lowest: 1500
Highest: 8500

LODs:
Each mesh comes with LOD 0 through 3.

Number of Meshes: 14
Number of Materials and Material Instances: 1 master material, 14material instances
Intended Platform: Desktop

***More details on my site: link