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A pack of high quality skull and bone props for adding atmosphere to any project.
"Plodding through the desert, the hero comes upon remains of indeterminate origin, picked clean by vultures." Every game needs the right props to set the mood and tell the story. Necro's Bone Box contains high quality meshes scanned from real bones using photogrammetric techniques. There are two variety of cow skull, a nilgai antelope skull, a deer skull with magnificent rack, a ram skull, and two human skulls (one with separate jawbone). Also included are a cow pelvic bone, cow leg bone, deer antlers, cow spine, and cow bone fragment. These bones are versatile! Necro's Bone Box is perfect for adding a macabre tone to your horror game. Every western needs a cow skull! That bear cave you're working on wouldn't be complete without a deer skull among the remains of its last meal. How will you know the bad guy's a serial killer if he doesn't have a room full of human skulls?
Additional info on my site: link
Physically-Based Rendering: Yes
Each mesh uses a diffuse, normal , roughness, and ambient occlusion texture. For the skulls, each texture is 4096 x 4096. For the
leg bone and the antler, the textures are 4096 x 2048. For the pelvis and jaw bone, the textures are 2048 x 2048.
Collision: Yes, automatically generated
cow_leg_01 LOD0 2,765 / LOD1 1,409 / LOD2 387 / LOD3 31
cow_pelvis_01 LOD0 4,392 / LOD1 2,270 / LOD2 1,196 / LOD3 639
cow_skull_01 LOD0 7,523 / LOD1 4,942 / LOD2 2,845 / LOD3 1,526
cow_skull_02 LOD0 7,424 / LOD1 4,890 / LOD2 2,906 / LOD3 1,440
deer_skull_01 LOD0 8,765 / LOD1 4,793 / LOD2 2,592 / LOD3 1,413
nilgai_skull_01 LOD0 8,627 / LOD1 4,903 / LOD2 2,902 / LOD3 1,696
ram_skull_01 LOD0 8,174 / LOD1 4,786 / LOD2 2,853 / LOD3 1,739
human_skull_01 LOD0 8,455 / LOD1 5,463 / LOD2 3,476 / LOD3 1,962
human_jaw_01 LOD0 2,934 / LOD1 1,932 / LOD2 1,189 / LOD3 710
human_skull_02 LOD0 8,445 / LOD1 5,165 / LOD2 2,666 / LOD3 613
cow_leg_shard_01 LOD0 1,511 / LOD1 778 / LOD2 405 / LOD3 58
cow_spine_01 LOD0 8,000 / LOD1 6,115 / LOD2 2,632 / LOD3 299
deer_antler_01_left LOD0 2,272 / LOD1 1,163 / LOD2 274 / LOD3 37
deer_antler_01_right LOD0 2,272 / LOD1 1,163 / LOD2 274 / LOD3 37
Number of Meshes: 14
Number of Materials and Material Instances: 1 master material, 14material instances
Intended Platform: Desktop
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