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SQLite functions will be handled by Unreal Engine 4's blueprint. Structures can be constructed directly as columns of tables and serialized data can be handled.
I am Japanese and I am using machine translation because I do not have English writing skills.
This plug-in created as one of Mitsunagi Studio's Utility Toolkits (MUTK) wraps the functions of SQLite, and it can be linked with Blueprint.
Currently supported functions are as follows.
This plug-in is one of the byproducts that I myself made for game development, and functions may be expanded or changed in the future.
Number of Blueprints:
1 Blueprint macro library
Number of C++ Classes:
2 C++ classes
Supported Development Platforms:
Supported Target Build Platforms:
(Scheduled to support other platforms in the future)
http://mitsunagistudio.net/ue4/mutksqlitedb/ (*Sorry for the site in Japanese)
http://mitsunagistudio.net/ue4/mutksqlitedb/ (*It is at the bottom of the page here)
Version History (only the latest version is listed):