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Fully replicated ragdoll system, with pose-matching on all clients, as component easily can be attached to any character.
This is ragdoll system with multiplayer support for all clients, ragdoll physics pose gets calculated on server, and all clients will see the same pose as in the server, works smoothly with many clients tested up to 8.
As component this system can be attached to any existing character without complex setups, does provides editable variables and commented functional.
This system should be used for multiplayer projects, but this does also work in single-player.
Does have example animations, recovering from ragdoll state from backward and forward poses.
Provides bonus scripts, (time rewind working with characters animated), (grenade with ragdoll).
Video demonstration link: Click here!
Dedicated server demonstration: Click Here!
Custom project issue fix: Click Here!
Features: Included below.
Number of Blueprints: 5
Network Replicated: Yes
Supported Development Platforms: All
Supported Target Build Platforms: All
Documentation: Click Youtube Tutorial Playlist.