Multiplayer Racing Framework

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Multiplayer Racing lets you make a multiplayer racing game with ease! Tons of features available: Lobby,Vehicle customization,playerlist,leaderboards and much, much MORE!

  • Supported Platforms
  • Supported Engine Versions
    4.20

Description


Preview Trailer

NOTICE: Want faster support? contact me on simo2553@gmail.com and get instant support!


Wanna go to the facts? test it directly with your colleagues


The Multiplayer Racing Framework allows you to create realistic racing games with ease.


Both C++ and Blueprint only projects are supported!



TRUE MULTIPLAYER EXPERIENCE

Support how many players you want, easily regulate spawn points per-map, no performance hits thanks to our code and 3D optimizations, cinematics and high quality pre-made UserWidgets. Per-user customization and async loading!



REALISTIC VEHICLE SIMULATION

It wouldn't be a racing game without a realistic vehicle, the MRF supports gear switching, realistic vehicle speeds, Brakes and Handbrake, Retro gear lights and brake lights

We also allow the players to customize their vehicle settings (for example automatic gear switching)



VEHICLE CUSTOMIZATION

Customize your car as you want! Change primary and secondary color, while everything is replicated over the network.



THE BEST SOCIAL FEATURES

The Multiplayer Racing Framework supports and provides a default Lobby, Main Menu intro, Main Menu, PlayerList,EndGame Leaderboard , Async loading screens, Spectating widget and much much more!


Technical Details


Features:

  •  Outstanding multiplayer racing game
  •  Realistic vehicle simulation
  • Vehicle customization
  •  Lots of social features

Code Modules:

  •  MultiplayerRacingFramework (Runtime)

Number of C++ Classes: 30

Network Replicated: Yes*

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Mac, Linux

Documentation: GITHUB LINK

Example Project: EXAMPLE NUMBER ONE


* While everything works there's some desync when two pawns hit each other. This is planned to be fixed in the future.

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