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Multiplayer Racing lets you make a multiplayer racing game with ease! Tons of features available: Lobby,Vehicle customization,playerlist,leaderboards and much, much MORE!
NOTICE: Want faster support? contact me on firstname.lastname@example.org and get instant support!
The Multiplayer Racing Framework allows you to create realistic racing games with ease.
Support how many players you want, easily regulate spawn points per-map, no performance hits thanks to our code and 3D optimizations, cinematics and high quality pre-made UserWidgets. Per-user customization and async loading!
It wouldn't be a racing game without a realistic vehicle, the MRF supports gear switching, realistic vehicle speeds, Brakes and Handbrake, Retro gear lights and brake lights
We also allow the players to customize their vehicle settings (for example automatic gear switching)
Customize your car as you want! Change primary and secondary color, while everything is replicated over the network.
The Multiplayer Racing Framework supports and provides a default Lobby, Main Menu intro, Main Menu, PlayerList,EndGame Leaderboard , Async loading screens, Spectating widget and much much more!
Number of C++ Classes: 30
Network Replicated: Yes*
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux
Documentation: GITHUB LINK
Example Project: EXAMPLE NUMBER ONE
* While everything works there's some desync when two pawns hit each other. This is planned to be fixed in the future.