Multiplayer Projectile Physics Plugin

Average Rating:  
X Rating Failed

Add penetration, air resistance and realistic ricochet to Unreal Engine instantly. Bullets interact with meshes differently depending on their material. Compatible with physobjects, destructible meshes and multiplayer supported.

  • Supported Target Platforms
  • Supported Engine Versions
    4.21

Description


NOTE: Owners of the previous product version can download this here.


Preview: youtube.com/watch?v=sWnjncGcWHY

Demo 122MB: Download Windows 64 (no purchase required)


Use physics to create immersive gunplay that goes above and beyond the current generation of first person shooters.


  • No limit to the number of objects a bullet will penetrate.
  • Chance of penetration varies depending on impact angle, impact velocity, and material hit.
  • Capable of slow motion gameplay and replays.
  • Can spawn exit particle effects and decals as well as regular bullet hit effects.
  • Deterministic flight path enables pre-calculation, client-side multiplayer.
  • Create your own path prediction graphic or use the one included.
  • Bullet tracer effect included

Technical Details


Features:

  •  Easy to get started or drop into an existing project. No c++ required.
  •  Bullet trace color denotes velocity for testing purposes. Credit to youtuber Dyslexci for this concept.
  •  Includes 3 materials with hit sounds & ak47 mesh with firing sound.


Code Modules: RMPP - Runtime module

Number of Blueprints: 19 (11 projectile types and 8 multiplayer blueprints).

Number of C++ Classes: 1

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Readme

Example Project: Download (requires plugin)

Important/Additional Notes: Multiplayer blueprints are provided as an example only and are not a full multiplayer solution. While c++ is not required to use the plugin, Visual Studio 2017 may be necessary to build it (free community edition is fine). Moving objects are overlap only in multiplayer as determistic path is impossible - locations are always slightly different on different machines.

Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention