MultiPacker: Texture and Material Packer

Average Rating:  
X Rating Failed

Multipacker is an Unreal Engine 4 Plugin editor for Textures and Bake Materials inside Unreal Engine. Its greatly helpful for every Project, allowing a great save of texture memory, a great and fast simplification on the workflow.

  • Supported Platforms
  • Supported Engine Versions
    4.17-4.19

Description


MultiPacker is an Unreal Engine 4 Plugin editor for manipulate Textures and Bake Materials, Channel Packing or SDF Images; everything done inside Unreal Engine. 

Its greatly helpful for Mobile Projects, allowing a great save of texture memory. 

More than Pack Textures and Materials, MultiPacker have a lot of tools to give a faster creation and iteration of content. Features an easy system to make on the fly UMG Buttons and Images, Variables are exposed to Animate and do some fancy animations.


MultiPacker uses Materials To Process the Textures, you can look at them but if you modify, the functionality can be loosed
I have a Version for 4.16 I will continue to develop from there
Changelog: Version 1.04:
Custom Details made to select the Name of the Tile more faster for the UMG MultiPacker Widgets
MultiPacker Graph has new Options to select the quality of the transitory RenderTargets and for the Final Texture Output

Technical Details


Features:

  • Pack Textures By Channels
  • Do Texture Atlas from Tiles or Irregular shapes
  • Options to Save on RGB/RGBA, by channel(allowing degradations), or a experimental method who saves 3 Masks by channel(No Degradation allowed)
  • Can do SDF from Masks 
  • Bake Materials and Material Instances to Textures
  • Can make a series of Material Bake programmatically easily
  • Can create Flipbooks
  • Data saved on a Material Collection and on a MultiPackerDatabase
  • With the Material Collection and a set of Material Function you can extract the Texture and use on Materials
  • With the MultiPackerDatabase you can make Runtime Icons and Buttons and Animate It
  • Material Functions to Personal Material uses


Modules:

  • MultiPackerRuntime (Runtime)
  • MultiPackerEditor (Editor)


Plugin Content:

  • Material: 25
  • Material Instances: 1
  • Material Functions: 27
  • Textures: 2


Supported Development Platforms: Win64, Win32


Supported Target Build Platforms: Win64 , Win32, Android


Documentation:

https://www.youtube.com/user/turbocheke/videos

https://forums.unrealengine.com/community/work-in-progress/124947-multipacker-textureatlas-and-channel-editor


Important/Additional Notes:

This Plugin is in Constantly Development as I use it to my next mobile game, new features will come ASAP.

Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention