MultiPacker: Texture and Material Packer

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Multipacker is an Unreal Engine 4 Plugin editor for Textures and Bake Materials inside Unreal Engine. Its greatly helpful for every Project, allowing a great save of texture memory, a great and fast simplification on the workflow.

  • Supported Platforms
  • Supported Engine Versions


MultiPacker is an Unreal Engine 4 Plugin editor for manipulate Textures and Bake Materials, Channel Packing or SDF Images; everything done inside Unreal Engine. 

Its greatly helpful for Mobile Projects, allowing a great save of texture memory. 

More than Pack Textures and Materials, MultiPacker have a lot of tools to give a faster creation and iteration of content. Features an easy system to make on the fly UMG Buttons and Images, Variables are exposed to Animate and do some fancy animations.

Documentation with detailed explanation of every function and use,
MultiPacker uses Materials To Process the Textures, you can look at them but if you modify, the functionality can be loosed
I have a Version for 4.16 I will continue to develop from there
Changelog: Version 1.06:
-Added Support to decode MSDF, improvements on SDF and a code reorganization for the next release.
-Bugs Fixed

Technical Details


  • Pack Textures By Channels
  • Do Texture Atlas from Tiles or Irregular shapes
  • Options to Save on RGB/RGBA, by channel(allowing degradations), or a experimental method who saves 3 Masks by channel(No Degradation allowed)
  • Can do SDF from Masks 
  • Bake Materials and Material Instances to Textures
  • Can make a series of Material Bake programmatically easily
  • Can create Flipbooks
  • Data saved on a Material Collection and on a MultiPackerDatabase
  • With the Material Collection and a set of Material Function you can extract the Texture and use on Materials
  • With the MultiPackerDatabase you can make Runtime Icons and Buttons and Animate It
  • Material Functions to Personal Material uses


  • MultiPackerRuntime (Runtime)
  • MultiPackerEditor (Editor)

Plugin Content:

  • Material: 25
  • Material Instances: 1
  • Material Functions: 27
  • Textures: 2

Supported Development Platforms: Win64, Win32

Supported Target Build Platforms: Win64 , Win32, Android




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