MultiPacker: Texture and Material Packer

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Multipacker is an Unreal Engine 4 Plugin editor for Textures and Bake Materials inside Unreal Engine. Its greatly helpful for every Project, allowing a great save of texture memory, a great and fast simplification on the workflow.

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.20

Description


MultiPacker is an Unreal Engine 4 Plugin editor for manipulate Textures and Bake Materials, Channel Packing or SDF Images; everything done inside Unreal Engine. 

Its greatly helpful for Mobile Projects, allowing a great save of texture memory. 

More than Pack Textures and Materials, MultiPacker have a lot of tools to give a faster creation and iteration of content. Features an easy system to make on the fly UMG Buttons and Images, Variables are exposed to Animate and do some fancy animations.


Documentation with detailed explanation of every function and use, https://cheke.github.io/MultiPacker/
I have a Version for 4.16 I will continue to develop from there

Changelog 1.10 :

  • New Asset LayerDatabase allow a fast Iteration between UMG MultiPacker Layers.
  • Added padding option to the Graph.
  • Fixed texture parameter modification on the materials.
  • Fixed material auto assignment of rectangle tiles boolean.
  • Material InputSDF to allow change parameters to convenience.
  • Image and Button Layer bools are not visible and not editable.
  • bug fixes and a lot of more small adds...

Technical Details


Features:

  • Pack Textures By Channels
  • Options to Save on RGB/RGBA or by channel
  • SDF from Channels or from a Material
  • Bake Materials and Material Instances Programmatically
  • Data saved on a Material Collection and on a MultiPackerDatabase
  • With the Material Collection and a set of Material Functions you can extract the Texture and use on Materials
  • With the MultiPackerDatabase you can make UMG Icons and Buttons, and with Blueprint functions get the Tiles on runtime, create style buttons and more
  • LayerDatabase allows define a style and reuses
  • MultiPacker Runtime Graph allows bake materials on runtime and accesses them via blueprints 


Modules:

  • MultiPackerRuntime (Runtime)
  • MultiPackerEditor (Editor)


Plugin Content:

  • Material: 10
  • Material Instances: 1
  • Material Functions: 13
  • Textures: 2


Supported Development Platforms: Win64, Win32


Supported Target Build Platforms: Win64 , Win32, Android


Documentation:

https://www.youtube.com/user/turbocheke/videos

https://cheke.github.io/MultiPacker/

https://forums.unrealengine.com/community/work-in-progress/124947-multipacker-textureatlas-and-channel-editor

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