This listing has not been migrated to FAB by the seller. It is only available to use from your Vault in the Epic Games Launcher.Learn more about Fab

MultiDex

gameDNA - Code Plugins - Jan 19, 2017
16
4.75 out of 5 stars(16 ratings)
  • 94%
  • 0%
  • 0%
  • 0%
  • 6%

MultiDex plugin eliminates infamous problem with "64k methods" on Android platform.

  • Supported Platforms
  • Supported Engine Versions
    4.14 - 4.23
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
Your game is growing and growing... Many plugins... Google Play, Facebook, analytics systems, advertising, crash reporters and more are put into the build and at some point the infamous “64k methods” problem occurs.

UNEXPECTED TOP-LEVEL EXCEPTION:
com.android.dex.DexIndexOverflowException: method ID not in [0, 0xffff]: 65536

Looks familiar? You won't see this error anymore if you install the MultiDex plugin!

MultiDex eliminates infamous problem with 64k methods and has the ability to make two dex files. It works out-of-the-box for the Android platform so no additional SDKs are needed. No more problems!

FEATURES:
★ Eliminates infamous problem with "64k methods"
★ Ability to make two dex files
★ Out of the box for Android platform
★ No additional SDKs are needed

Community: forums.unrealengine.com/showthread.php?130020-FREE-MultiDex-eliminates-infamous-problem-with-quot-64k-methods-quot

Technical Details

★ Out of the box for Android.
★ Works with Blueprint-only & source code projects.
★ Works with Launcher & GitHub UE4 versions.

Documentation: gamednastudio.com/plugins/docs/MultiDex_UserGuide.pdf

Supported Platforms: Android
Tags

ANDROIDMOBILEGOOGLEOPTIMIZATION