Modular Snap System

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Snap Actors in Editor by moving them close to each other.

  • Supported Platforms
  • Supported Engine Versions
    4.17-4.19

Description


Videos:


With Modular Snap System (MSS) Editor Plugin you can easily snap and align Actors together by simply moving them close enough to each other. Especially useful for working with modular assets without worrying about grid, pivot and alignment. Works with any Actor class that has Static Mesh Components. Existing static meshes can be easily prepared for use with the system.

Technical Details


Features:

  • Snaps Actors by using named snap points defined using sockets.
  • Only snap points with compatible names will snap.
  • By default doesn't attach actors to each other, but simply moves/rotates them.
  • Works with any Actor class or Blueprint that owns at least one static mesh component.
  • Supports snapping of multiple selection, will snap all selected actors as one.
  • Supports snapping of groups of actors.
  • Supports attached actors hierarchies and child actor components.
  • Supports stepped rotation around snap point forward vector, step can be customized for each snap point.
  • Supports attaching of actors to the snap target parent.
  • Supports snap and attach actors, can be customized for each snap point.
  • Supports moving selection pivot to the snap point.
  • Settings like minimal snap distance, angle, rotation snap etc. can be modified in editor.
  • Viewport button to easily enable/disable the Plugin (near snap to grid button).


Code Module: Snap System Module (Editor) 

Number of Blueprints: 0

Number of C++ Classes: 4

Supported Development Platforms: Win32, Win64, Linux, Mac

Supported Target Build Platforms: None (Editor-only)

Important/Additional Notes: Source code included.


Support and Documentation: Unreal forum thread

Example Project: Download

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