Modular Snap System

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Snap Actors in Editor by moving them close to each other.

  • Supported Platforms
  • Supported Engine Versions



With Modular Snap System (MSS) Editor Plugin you can easily snap and align Actors together by simply moving them close enough to each other. Especially useful for working with modular assets without worrying about grid, pivot and alignment. Works with any Actor class that has Static Mesh Components. Existing static meshes can be easily prepared for use with the system.

Ver. 1.4 (Oct 19): UI improvements.

Ver. 1.3 (Sep 17): Spline support and other new features.

Technical Details


  • Based on "snap socket to socket" concept.
  • Works with any Actor class or Blueprint containing sockets.
  • New v1.3: Supports Splines.
  • Supports snapping of multiple selections and groups. Will snap all selected actors as one.
  • Works on component level too.
  • By default simply aligns actors, but also supports attaching of actors to the snap target component.
  • Supports moving selection pivot to the snap point.
  • Customizable: Settings like minimal snap distance, angle, rotation snap and others can be modified in editor preferences.
  • Viewport button to easily enable/disable the Plugin (near snap to grid button).
  • Check the videos for more features.

Code Module: Snap System Module (Editor) 

Number of Blueprints: 0

Number of C++ Classes: 4

Supported Development Platforms: Win32, Win64, Linux, Mac

Supported Target Build Platforms: None (Editor-only)

Important/Additional Notes: Source code included.

Support and Documentation: Unreal forum thread

Example Project: Download



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