Modular Loot Drops

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Modular Loot Drops is a ready to use loot component system with the aim to create rewarding Loot moments.

  • Supported Platforms
  • Supported Engine Versions
    4.18

Description


Modular Loot Drops comes with a load of loot and drop assets and gives the developer a user-friendly approach to manage and create rewards over whole scenes.

Multiple loot assets like treasure chests, crates, a weapon rack, a barrel, bone piles and a carcass with several loot drops like coin stashes, equipment, crystals and gems are ready to be assembled to build your own unique loot composition.

Be it a top down RTS or RPG or a third person, it doesn’t matter – loot needs to feel pleasing and rich in variety. 


Each asset uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Gems and crystals have their own master material for extra shininess!

On the logical side a Loot Actor helps you to define type of drops for a specific loot asset, a drop zone and drop behavior as well as visual and aural feedback.


A plug-and-play Drop Component makes it possible to let any actor get dropped from such Loot Actors. Basic particle systems are attached exemplary to visualize a rewarding moment for interaction with loot and drops.

Sounds are included as well to round the package up and make it ready to get your hands on.


To help you to get started with your new loot, the pack contains a few fully functional loot bases which implement all of the features and their customization. 

Furthermore the Loot Manager and its relatives give you the ability to handle loot tables on a global map scale.


Feature trailer


Detailed project documentation

Technical Details


Maps:

“Functionality” for interactive tutorial

“Overview” for content display


Geometry:

62 Meshes in total (~300 to 4k tris; except weaponrack with 10k; 1 LOD each):

  • 28 Static Meshes for Drops (weapons, coin stashes, crystals, gems, goldbar, key, necklace, rings)
  • 24 Static Meshes for Loot
  • 10 Skeletal Meshes for Loot

10 Anim Blueprints (1 for each SK)

54 Animations in total

109 PBR textures in total: Albedo, Normal, ORM ( [O]cclusion, [R]oughness and [M]etallic) and Tint [M]asks

5 Material Functions

2 Master Materials

  • M_Base: PBR for Loot and Drops with 4 channel tint mask
  • M_GemBase: PBR for gems and crystals with world alignd gradient effect

2 Material Inst. /the 2 Masters and

  • 42 Material Instances for Loot
  • 26 Material Instances for Drops

Logic:

1 BP for ThirdPersonCharacter sample

8 BP for Loot Manager, Loot Base, Drop Base plus:

  • 23 BPs for Loot samples
  • 37 BPs for Drop samples

1 BP for Drop Component,

1 BP Function Library,

1 BP Macro Library,

3 BP Interfaces, 5 Structures,

6 Enumerations, 1Data Table for Loot table sample,

9 Data Tables for Drop table samples,

1 Static Mesh (2k tris),

3 Materials,

1 Widget

 

Effects:

19 Particle Systems, 13 Materials, 6 Static Meshes (below 100 tris), 4 Textures ,1 Vector Field


Audio:

16x Waves/Cues


 

Input: Keyboard

Network Replicated: No

Supported Development Platforms: Windows, Mac, PS4, Xbox One,

Documentation

Important/Additional Notes:

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