Mobile touches gesture manager

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Mobile inputs are demonstrated on demo video:

  • Supported Target Platforms
  • Supported Engine Versions


Demo video: YouTube

By utilizing mobile touches gesture manager and adding it to your newly developed game and widget, you will definitely make the developing process much easier. Moreover, inside of the project you will find five different levels with the examples as well as a lot of comments to clarify any confusion you may have (tap, double tap, swipe, swipe up, swipe down, swipe right, swipe left, drag, pinch and rotate). Overall, mobile touches gesture manager will make the mobile game development process smooth and ultimately, help you successfully complete the project.

Technical Details

* Main manager;

* 5 Components;

* 2 Characters and Cameras;

* 10 Event Dispatchers;

* 7 Materials, 19 Textures;

* Virtual joysticks and textures (orange, green, blue);

* 2 Game Modes;

* 3 Widgets;

* 360 sphere and material for it;

* 3 Particles;

* 2 Enumerations.

Compatible with different platforms.

The documentation (in the content folder) and code commenting are in the package.

Update 2.0

New tutorial blueprint inside the project with documentation and video link.

New two enumerations blueprints for gesture manager for more easier change what you need.

New dynamic input touch variable changing.

New pitch and rotate flexible condition for control change.

Updated tap component now you can dynamically choice what you need (double tap without tap).

Level 1 cube optimization condition without event tick.

Level 2 optimize particle life updated zoom, rotate camera and double tap for return.

Level 3 drag camera.

Level 5 drag sphere changing.

New documentation.

New video.

Update 2.1.

New sphere update on the 5th level (L5).

New manager update with the enumeration.

More optimization.

New comments.

New steps comments for your changing.

It can be easily changed using step tutorial comments in code.

If you need some help, have any questions, or deal with any kind of issues, just email me. Email is shared in the documentation and tutorial blueprint.

Support email:



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