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Mobile inputs are demonstrated on demo video: https://youtu.be/XOkl30Mhevc
By utilizing mobile touches gesture manager and adding it to your newly developed game and widget, you will definitely make the developing process much easier. Moreover, inside of the project you will find five different levels with the examples as well as a lot of comments to clarify any confusion you may have (tap, double tap, swipe, swipe up, swipe down, swipe right, swipe left, drag, pinch and rotate). Overall, mobile touches gesture manager will make the mobile game development process smooth and ultimately, help you successfully complete the project.
* Main manager;
* 5 Components;
* 2 Characters and Cameras;
* 10 Event Dispatchers;
* 7 Materials, 19 Textures;
* Virtual joysticks and textures (orange, green, blue);
* 2 Game Modes;
* 3 Widgets;
* 360 sphere and material for it;
* 3 Particles;
* 2 Enumerations.
Compatible with different platforms.
The documentation (in the content folder) and code commenting are in the package.
New tutorial blueprint inside the project with documentation and video link.
New two enumerations blueprints for gesture manager for more easier change what you need.
New dynamic input touch variable changing.
New pitch and rotate flexible condition for control change.
Updated tap component now you can dynamically choice what you need (double tap without tap).
Level 1 cube optimization condition without event tick.
Level 2 optimize particle life updated zoom, rotate camera and double tap for return.
Level 3 drag camera.
Level 5 drag sphere changing.