Mo-Sys Tracking

Mo-Sys -
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Stream live Mo-Sys tracking data into Unreal

  • Supported Target Platforms
  • Supported Engine Versions
    4.21

Description


The Mo-Sys Tracking plugin enables streaming of live motion data from a growing range of Mo-Sys robotic and tracking hardware into the Unreal Engine via Live Link.


This data can be used as real-time camera tracking for VFX, virtual studios, game cinematics, architectural visualization or as tracking of VR and AR headsets for warehouse scale virtual reality experiences.

Technical Details


Features:

  • Stream tracking data into LiveLink
  • Decodes Mo-Sys default F4 protocol
  • Supports RS422, RS232 or Ethernet connections
  • Supports all Mo-Sys hardware including StarTracker, StarTracker MoCap, StarTrackerVR headsets, StarTrackerViewFinder, Handwheels, and extends to all future robotics and tracking hardware.

Code Modules:

  •  MoSysTracking (Runtime)
  •  MoSysTrackingEditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 10

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://www.mo-sys.com/downloads/Mo-SysTrackingPlugin1_4-GettingStartedGuide.pdf
Example Project: https://www.mo-sys.com/downloads/Mo-SysTrackingPlugin1_4-ExampleProject.zip

Usage Instructions:

  • Download and enable the plugin
  • Add a source for your hardware
  • Set the connection type and UDP or serial port
  • Add a MoSysLiveLink component to any camera or other actor in the scene and add the appropriate LiveLink source from the Live Link window

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