Mirror Animation System

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Mirror Character Animations using this plugin

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.17

Description


Preview: youtube.com/watch?v=cxm5cTWG2RE&ab_channel=HethgerMan


Editor Tools: youtube.com/watch?v=Z-YwpfAYnOk&ab_channel=HethgerMan


This Plugin incorporates functionalities for Mirroring a character's animation both at runtime and inside the editor.

Technical Details


Features:

• Mirror Table asset class, which holds the settings for mirroring a skeleton's animations.

• In-Editor tool: Create Mirror Table from Skeleton, this tool takes a skeleton asset as a reference for quickly creating a basic template for a Mirror Table.

• Mirror an animation blueprint pose by using the Mirror Pose AnimGraph Node in conjunction with selecting the corresponding Mirror Table.

• In-Editor tool: Mirror Animation Asset, this tool, along designating the corresponding Mirror Table, creates a new animation from the mirrored version of the selected Animation Asset.

• New Character and Character Movement Component classes with extended functionality that allow to mirror the Root Motion received from animations.


Network Replicated: Yes, check the documentation for the details on how to replicate these features.


Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac

Documentation: dropbox.com/s/d49mt1lyd1bdken/Mirror%20Animation%20System%20Documentation.pdf?dl=0

Example Project: dropbox.com/s/3yckt3u2h38fzg5/Mirror_Example.zip?dl=0

Important/Additional Notes:

Inside the Example project you can find Mirror Tables that are already perfectly settup for the UE4 Mannequin's and Mixamo's Skeletons.

Also I can only attest for the Plugin's functionality working in windows as at the moment I do not have the means to test other platforms. The only platform that is excluded is IOS, I would believe however that this system can be used in the other platforms (Mac, HTML5, XboxOne, PS4, etc).

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