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Mirror Animation System

Rexocrates - Code Plugins - Jul 27, 2017
31
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Mirror character animations using this plugin

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Attention! this plugin has been open sourced under MIT license, find it at github.


This Plugin incorporates functionalities for Mirroring character animation both at runtime and inside the editor.


Preview.

Component Space Mirroring.

Editor Tools.

Technical Details

Features:


Mirror Table: holds the settings for mirroring a skeleton's animations in Bone Space


In-Editor tool, Create Mirror Table from Skeleton: this tool takes a skeleton asset as a reference for quickly creating a basic template for a Mirror Table


Mirror Pose and Mirror Pose CS nodes: for mirroring poses through animation blueprints.


In-Editor tool, Mirror Animation Asset: this tool creates a new animation from the mirrored version of the selected Animation Asset.


New Character and Character Movement Component classes: with extended functionality that allow mirroring the Root Motion received from animations.


Network Replicated: Yes, check the documentation for the details on how to replicate these features


Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac

Documentation.

Example Project.

Important/Additional Notes: The only platform that is excluded for packaging is IOS, however there are no dependencies that stop use in other platforms (such as HTML5, XboxOne, PS4, etc).

Tags

ANIMATIONMIRRORANIMATION BLUEPRINT