Mirror Animation System

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Mirror Character Animations using this plugin

  • Supported Platforms
  • Supported Engine Versions


This Plugin incorporates functionalities for Mirroring a character's animation both at runtime and inside the editor.

Preview: youtube.com/watch?v=cxm5cTWG2RE&ab_channel=HethgerMan

Editor Tools: youtube.com/watch?v=Z-YwpfAYnOk&ab_channel=HethgerMan

Technical Details


• Mirror Table asset class, which holds the settings for mirroring a skeleton's animations

• In-Editor tool: Create Mirror Table from Skeleton, this tool takes a skeleton asset as a reference for quickly creating a basic template for a Mirror Table

• Mirror an animation blueprint pose by using the Mirror Pose AnimGraph Node in conjunction with selecting the corresponding Mirror Table

• In-Editor tool: Mirror Animation Asset, this tool, along designating the corresponding Mirror Table, creates a new animation from the mirrored version of the selected Animation Asset

• New Character and Character Movement Component classes with extended functionality that allow to mirror the Root Motion received from animations

Network Replicated: Yes, check the documentation for the details on how to replicate these features

Mirror Table Library

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac

Documentation: dropbox.com/s/d49mt1lyd1bdken/Mirror%20Animation%20System%20Documentation.pdf?dl=0

Example Project: https://www.dropbox.com/s/6vgn2qpyawdrryi/Mirror_Project.zip?dl=0

Important/Additional Notes:

I can only attest for the Plugin's functionality working in windows as at the moment I do not have the means to test other platforms. The only platform that is excluded is IOS, this system however does not have any dependencies that impeach its use in other platforms (such as HTML5, XboxOne, PS4, etc).



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