Mirror Animation System

Average Rating:  
X Rating Failed

Mirror Character Animations using this plugin

  • Supported Target Platforms
  • Supported Engine Versions


This Plugin incorporates functionalities for Mirroring a character's animation both at runtime and inside the editor.

Preview: youtube.com/watch?v=cxm5cTWG2RE&ab_channel=HethgerMan

Editor Tools: youtube.com/watch?v=Z-YwpfAYnOk&ab_channel=HethgerMan

Technical Details


• Mirror Table asset class, which holds the settings for mirroring a skeleton's animations

• In-Editor tool: Create Mirror Table from Skeleton, this tool takes a skeleton asset as a reference for quickly creating a basic template for a Mirror Table

• Mirror an animation blueprint pose by using the Mirror Pose AnimGraph Node in conjunction with selecting the corresponding Mirror Table

• In-Editor tool: Mirror Animation Asset, this tool, along designating the corresponding Mirror Table, creates a new animation from the mirrored version of the selected Animation Asset

• New Character and Character Movement Component classes with extended functionality that allow to mirror the Root Motion received from animations

Network Replicated: Yes, check the documentation for the details on how to replicate these features

Mirror Table Library

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac

Documentation: dropbox.com/s/d49mt1lyd1bdken/Mirror%20Animation%20System%20Documentation.pdf?dl=0

Example Project: https://www.dropbox.com/s/6vgn2qpyawdrryi/Mirror_Project.zip?dl=0

Important/Additional Notes:

The only platform that is excluded for packaging is IOS, however there are no dependencies that impeach use in other platforms (such as HTML5, XboxOne, PS4, etc).



Previous Next
  • Edit
  • Preview
  • Help
Login to comment
X Report this Comment
X Attention

X Edit this Comment
  • Edit
  • Preview
  • Help
X Remove this Comment

Are you sure you want to remove this comment?

X Attention