Military Field Camp 3.2

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HQ Military Base is an assemblage of models on military issues.

  • Supported Target Platforms
  • Supported Engine Versions


Update list

Military Base 3.0:

Staged scene:

Functional review:

Review of parameters (Table):

Warning: Starting with UE4 version 4.15 and higher, a new tonemapper was added, so the content may visually differ from the screenshots (be more dark). To resolve this issue, you can change the values of "Slope" and "Toe" in the postprocessing Tonemapper.

HQ Military Base is an assemblage of models on military issues. The emphasis is put on the military-providing nature of a field camp. You may use the models for a scene or a game of 1940-60’s times and up to the present days.

The assembly includes 2 qualitative HDRs, the LODs are created and it gives an opportunity to optimize projects significantly.

The scene consists of 2014 assets (models, textures, blueprints, etc).

The APEX-animation is present in the scene.

The table with the main indicators and the ability to change selection filter’s parameters is also presented to your attention.

Technical Details

Physically-Based Rendering: Yes
Texture Size: from 1024*1024 to 2048*2048 and 4096*4096
Collision: Yes, custom + automatically generated
Triangle Count: on average 3k per mesh
LODs: Yes, 3 LODs for each model and 2 LODs for APEX
Number of Meshes: 98
Number of Components: 146
Number of Blueprints: 44
Number of Materials and Material Instances: 3 master materials and 218 instances
Number of Textures: 1470 (includes Albedo, Normal map, Metallic+Roughness, AO)
Platforms Tested: Windows 10, Android (Galaxy SIII, Xperia Z1)
Intended Platform: All

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