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The mesh to terrain converter is the easiest way to transform your 3D meshes into terrain without the need of any third party tools!
Did you ever sculpt your dream terrain in Maya or Zbrush and wanted to import it into Unreal? Do you want to use low poly stylized terrains for your project?
Before your only option was to import it as a model and lose all the benefits that come with having an Unreal terrain object.
The mesh to terrain converter is a plugin that extends the functionality of the terrain importer built into Unreal Engine in order to allow importing 3D meshes directly and transform them into a terrain object in Unreal.
Support Thread here :
Features: (Please include a full, comprehensive list of the features of the product)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints: 0
Number of C++ Classes: 14
Network Replicated: No.
Supported Development Platforms: Windows
Supported Target Build Platforms: N/A.
Example Project: https://drive.google.com/open?id=0Bzr9szVa5HoVT3NIQlZkZElhelk