Menu Starter Kit

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A Game Menu that features a save selection, a level selection and complete settings with key rebinding, language switcher, audio volumes and graphics settings.

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.16


Please note:
This is a C++ project, so you cannot simply integrate it into your existing projects. Instead you have to migrate your content into this project. I contacted Epic about this and made a plugin version that fixes this issue. If you want to try it, please send me a mail to with a screenshot of your purchase and I give you access to the plugin.


This menu kit offers you a quick way to setup the most importent UI for your game. With this menu you get a level selection, a save system, credits, a fully working settings menu and some generic widgets like confirm dialogs and notifications.

The options menu offers all the important customizations for your game: display and graphics settings, key rebinding, audio volumes, a language switcher and all your custom settings saved to ini files. Most of the contents can be easily customized in data tables, so you don't need to edit the widgets for the most common configurations.

Demo video:
Demo projects:!AqybXIakArzThYJM8G9VJwkiQQ9qAQ

The fonts and the gamepad button prompts are public domain content and can be downloaded here:
Gamepad prompts:
Text font:
Button font:
Vertical text Font:

Technical Details

Main widgets
- Main menu
- Pause menu
- Save selection
- Level selection
- Settings
- Credits

Save selection
- Widgets for loading and saving a savegame
- Basic save system (position, look direction, screenshot, save metadata)
- 5 autosave slots, 1 quicksave slot and unlimited manual save slots

Level selection
- Customization in data table with level name and preview image
- Supports unlocking of levels (saved in most recent savegame)
- Optionally displays level progress (e.g. percent of collectibles or coins) in a circular progress bar

Settings Menu
- General settings (Language switcher and custom settings from data table)
- Input settings (mouse speed, invert)
- Key rebinding (action and axis mapping)
- Audio volumes
- Display and graphics settings
- All settings are save to ini files and loaded and applied in the game instance

Full gamepad support in all widgets
Gamepad/keyboard prompts update automatically when input device is changed

Number of C++ Classes: 7
Number of Blueprints: 8
Number of Master Materials: 2
Number of Textures: 45
Number of Widgets: 32

Supported Development Platforms: Windows, Linux
Supported Target Build Platforms: Windows, Linux

Should also work on Mac OS, Xbox One and PlayStation 4, but as I don't own these systems, I cannot test them or give support for them.

Forum Thread:



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