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Web page with video and documentation: http://www.meeksoft.com/mcs.html
Preview Version 1: MCS Preview V1.mp4
Preview Version 3: MCS Preview V3.mp4
Version 1 was developed on Mac. V2+ is developed on Windows.
The entire purpose of MCS is to provide example and logic for your own cover system. We wanted a multiplayer cover system that didn’t require special “walls.” Unable to find suitable tutorials, examples, and Marketplace blue prints, we decide to implement our own. As time continued, we added other features, such as cover to cover. We hope you find this project very useful and instructive.
As of version 2, we have switched to supporting all functionality into an Actor Component.
MCS is based on animations from the free UE4 Animation Starter Pack. Hence, our cover animations is the standard moving animation BUT turned 90 degrees, to face parallel with the wall. We then limit movement to following the wall.
As of version 3, we have implemented custom animations.
As of version 4, we have implemented :
Added Character/Animation BP for Cover Animset Pro. Assets not incl.
Mixmo animations has more friendly names.
MCS Interface type settings redone.
*Not supported in Actor component.
Number of Blueprints: 2 (1 Character and 1 Actor Component)
Input: Keyboard + Mouse
Network Replicated: Yes
Supported Development Platforms: Mac, Windows
Supported Target Build Platforms: Mac, Windows
Documentation: Meek Cover System Document.
Important/Additional Notes: Please read documentation.