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A collection of shields to go with my previously released weapons packs.
A collection of shields to go with my previously released weapons packs. Contains 4 main shield types each with 3 different sub types for a total of 12 shields. Very easy to customize for your own game with a general clean design base, and with clean normal maps to work from to add your own details. Simple material to work with and customize and overall fairly cheap to render.
A set of shield models consisting of 4 major types each with 3 sub types with a total of 12 individual shield models. Each shield exported with 2 different pivot alignments, one neutral pivot and one aligned to the Epic Mannequin left lower arm for easy placement. All models with LOD0 - LOD3. All models with custom collision. Vertex counts range 1594 - 2966 LOD0 and 156 - 224 LOD3. Each separate shield type uses 3 textures per type, Diffuse, Mask and Normal maps for a total of 12 textures at 2048x2048. Materials are shared per shield type, with 4 material instances total + 1 base material instance + 1 base material.
Scaled to Epic skeleton: Yes
Physically-Based Rendering: Yes
Texture Size: 2048x2048
Collision: Yes - Custom
Vertex Count: 1594 - 2966
LODs: LOD0 - LOD3
Number of Meshes: 12 Meshes (2 exports each for 2 different pivot point choices)
Number of Materials and Material Instances: 1 Base Mat - 1 Base Inst - 4 Child Inst
Number of Textures: 12 Total - 4 Diffuse, 4 Normal, 4 Mask
Engine Compatibility: 4.10, 4.11, 4.12, 4.13
Intended Platform: Windows
Platforms Tested: Windows - (should work on others)
Documentation Included: No
Important\Additional Notes: This pack has 4 major shield types and each type has 3 sub types, all exported as separate meshes to keep each shield type as a single draw call. Each shield is also exported 2x, once with a neutral pivot and once with the pivot aligned to the Epic Mannequin left lower arm bone for easy snap placement.