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Medieval Stylized Dungeon Pack

Daniele Calvi - Environments - Dec 1, 2017
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Contains High Quality Modular Medieval Stylized-Cartoon Fantasy Assets: Some Architectural Parts and Props as Walls, Floors, Roofs, Furniture's, Weapons, and so on.

  • Supported Platforms
  • Supported Engine Versions
    4.17 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
STYLIZED ORC VILLAGE = LINK
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DEMO: Link

Preview: https://youtu.be/AGGflSeemO4


**UPDATE 01/2023**

-Fix some collision

-Added flame particles


A Pack containing High Quality Stylized Medieval Assets that could be used in a Fantasy scenario in first or third person.

It also contains a presentation level to show you what you can do with this package.

Contains two types of assets: Architectural parts and Props.


Architectural parts: Big arch divided in six parts, columns, doors, fences, floors, wood pillar and metal parts to create a wood structure, stairs, walls, wall grid, small arch divided in two parts and a brazier.


Props: Weapon, Shield with three type of texture, banners with two type of texture, barrel, bed, bench, book stand, books pile, box, cage, candelabra, candles, chains, chair, chandelier, chest, bricks group, magic book, pedestal, pillory, plate, scrolls, shelf, stool, two type of tables, throne, torch and a wall ring.


It also contains 32 blueprints presetted assets as doors with wall; Floor, Roof and wall from 1x2 to 4x4 and candelabra, chandelier, torch and candles with billboard flame, light and light function to simulate fire.

All the assets come in two different texture resolutions except wall and floor, both in a single material, switchable via Material Quality under Settings--> Material Quality Level, so that one can switch from one to the other whenever he needs it : low 512, medium 1024, high 2048 for wall and floor for all other assets is 1024.

Texture map are Diffuse, Lightmask with roughness and ambient occlusion.


Technical Details

Physically-Based Rendering: No. Use Diffuse, Roughness and Ambient Occlusion

Scaled to Epic skeleton: Yes

Texture Size: from 512 to 2048 depending on the asset

Collision: Yes, Custom for stairs and generated for all the others assets

Vertex Count: from 100 to 3000

LODs: generated by Unreal Engine

Blueprints: 32 presetted assets

Number of Meshes: 89

Number of Materials and Material Instances: 50 (one is a light function)

Number of Textures: Total 179. Two for all model (Diffuse and lightmask)

Supported Development Platforms: Pc, Desktop, Xbox one, PS4

Platforms Tested: PC (Windows)

Documentation: No