Medieval Stylized Dungeon Pack

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Contains High Quality Medieval Stylized Fantasy Assets: Some Architectural Parts and Props as Walls, Floors, Roofs, Furniture's, Weapons, and so on.

  • Supported Platforms
  • Supported Engine Versions
    4.17-4.18

Description


A Pack containing High Quality Stylized Medieval Assets that could also be used in a Fantasy scenario in first or third person.

With this pack you can create your personal medieval fantasy stylized dungeon!

It also contains a presentation level to show you what you can do with this package.

Contains two types of assets: Architectural parts and Props.

Architectural parts: Big arch divided in six parts, three type of columns, two type of doors (prison door and normal door), two type of fences, four type of floor, wood pillar and metal parts to create a wood structure, stairs, four type of wall, wall grid, small arch divided in two parts and a brazier.

Props: Axe, Sword, Shield with three type of texture, two type of banner with two type of texture, two type of barrel (opened and closed), bed, bench, book stand, two type of books pile, box, cage, candelabra, three type of candles, two type of chains, chair, two type of chandelier (broken and new), chest, three type of bricks group, magic book, pedestal, pillory, plate, two type of scrolls (opened and closed), two type of shelf (one presetted and one empty), stool, two type of tables (one with table cloth and one with nothing), throne, torch and a wall ring.

It also contains 32 blueprints presetted assets as doors with wall; Floor, Roof and wall from 1x2 to 4x4 and candelabra, chandelier, torch and candles with billboard flame, light and light function to simulate fire.

All the assets come in two different texture resolutions except wall and floor, both in a single material, switchable via Material Quality under Settings--> Material Quality Level, so that one can switch from one to the other whenever he needs it : low 512, medium 1024, high 2048 for wall and floor for all other assets is 1024.

Texture map are Diffuse, Lightmask with roughness and ambient occlusion.

Technical Details


Physically-Based Rendering: No. Use Diffuse, Roughness and Ambient Occlusion

Scaled to Epic skeleton: Yes

Texture Size: from 512 to 2048 depending on the asset

Collision: Yes, Custom for stairs and generated for all the others assets

Vertex Count: from 100 to 3000

LODs: generated by Unreal Engine

Blueprints: 32 presetted assets

Number of Meshes: 89

Number of Materials and Material Instances: 50 (one is a light function)

Number of Textures: Total 179. Two for all model (Diffuse and lightmask)

Supported Development Platforms: Pc, Desktop, Xbox one, PS4

Platforms Tested: PC (Windows)

Documentation: No

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