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Character is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue, etc.
Animations Preview: https://www.youtube.com/watch?v=usbB8-9mjWI
Physic Simulation: https://www.youtube.com/watch?v=YOLjliA-kGA
Rig has 85 bones
Body parts: Elf Head+Neck, Human Head+Neck, Hair, Hands, and Feet
Armor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar Patch
Weapons: Sword, Bow, Animated Bow, Arrow, Quiver.
Model with all armors and weapons and one head: 20,233 polygons, 40,081 triangles and 22,729 vertexes.
Animations, which names have "RM" - contain root motion data.
Scaled to Epic skeleton: No
Rigged to Epic skeleton: Yes
Number of characters: 2 Blueprints 17 skeletal Meshes including body parts, armor, and Animated bow
Vertex counts of characters: 22,729
Texture Resolutions: 4096x4096, 2048X2048, 1024X1024
Number of Animations: 122 human Animations and 15 bow Animations
Animation types: 91 on place and 31 with root motion
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: PBR Materials setup,
Physics Asset setup included
3D MAX 2009 file with rigged character included
Blueprints of modular and simple characters included
Material instances of head, armor, hood, and fur included
2 colors scheme for armor included
2 colors for hood included
2 head Materials (with scar and without) included
2 heads one human and one elf with long ears included